miércoles, 30 de octubre de 2019

admin.py de proyecto univeridad

models.py proyecto Universidad en Django

# -*- coding: utf-8 -*-
from __future__ import unicode_literals
from django.db import models
# Create your models here.
class Alumno(models.Model):
ApellidoPaterno= models.CharField(max_length=35)
ApellidoMaterno = models.CharField(max_length=35)
Nombres = models.CharField(max_length=35)
DNI=models.CharField(max_length=8)
FechaNacimiento=models.DateField()
SEXOS= (('F','Femenino'),('M','Masculino'))
sexo=models.CharField(max_length=1,choices=SEXOS,default='M')
#foto=models.ImageField(upload_to='photos')
def NombreCompleto(self):
cadena="{0} {1} {2}"
return cadena.format(self.ApellidoPaterno,self.ApellidoMaterno,self.Nombres)
def __str__(self):
return self.NombreCompleto()
class Curso(models.Model):
Nombre = models.CharField(max_length=30)
Estado = models.BooleanField(default=True)
Creditos = models.PositiveIntegerField(default=1)
def __str__(self):
return "{0} -> {1}".format(self.Nombre,self.Creditos)
class Matricula(models.Model):
Alumno =models.ForeignKey(Alumno, null=False, blank= False, on_delete= models.CASCADE)
Curso = models.ForeignKey(Curso, null=False, blank=False, on_delete=models.CASCADE)
FechaMatricula=models.DateTimeField(auto_now=True)
def __str__(self):
cadena = "{0} inscrito en: {1}"
return cadena.format(self.Alumno, self.Curso)
view raw models.py hosted with ❤ by GitHub

Documentacion Libreria Emu8086.inc

emu8086.inc define las siguientes macros :

PUTC char - macro con 1 parámetro, imprime un carácter ASCII en la posición actual del cursor. 

GOTOXY col, fila - macro con 2 parámetros, establece la posición del cursor.

 PRINT string - macro con 1 parámetro, imprime una cadena. PRINTN string - macro con 1 parámetro, imprime una cadena. Lo mismo que PRINT pero agrega automáticamente "retorno de carro" al final de la cadena.

CURSOROFF - apaga el cursor de texto.

CURSORON - enciende el cursor de texto. Para usar cualquiera de las macros anteriores, simplemente escriba su nombre en algún lugar de su código y, si es necesario, los parámetros emu8086.inc también define los siguientes procedimientos :

PRINT_STRING : procedimiento para imprimir una cadena terminada en nulo en la posición actual del cursor, recibe la dirección de la cadena en el registro DS: SI . Para usarlo declare: DEFINE_PRINT_STRING antes de la directiva END .

PTHIS : procedimiento para imprimir una cadena terminada en nulo en la posición actual del cursor (igual que PRINT_STRING), pero recibe la dirección de la cadena desde la Pila. La cadena TERMINADA A CERO debe definirse justo después de la instrucción CALL. Por ejemplo: CALL PTHIS db 'Hello World!', 0 Para usarlo declare: DEFINE_PTHIS antes de la directiva END . GET_STRING : procedimiento para obtener una cadena terminada en nulo de un usuario, la cadena recibida se escribe en el búfer en DS: DI , el tamaño del búfer debe estar en DX . El procedimiento detiene la entrada cuando se presiona 'Enter'. Para usarlo declare: DEFINE_GET_STRING antes de la directiva END . CLEAR_SCREEN : procedimiento para borrar la pantalla (que se realiza al desplazar la ventana completa de la pantalla) y establecer la posición del cursor en la parte superior. Para usarlo declare: DEFINE_CLEAR_SCREEN antes de la directiva END . SCAN_NUM : procedimiento que obtiene el número FIRMADO de varios dígitos del teclado y almacena el resultado en el registro CX . Para usarlo declare: DEFINE_SCAN_NUM antes de la directiva END . PRINT_NUM : procedimiento que imprime un número firmado en el registro AX . Para usarlo declare: DEFINE_PRINT_NUM y DEFINE_PRINT_NUM_UNS antes de la directiva END . PRINT_NUM_UNS : procedimiento que imprime un número sin firma en el registro AX . Para usarlo declare: DEFINE_PRINT_NUM_UNS antes de la directiva END . Para utilizar cualquiera de los procedimientos anteriores, primero debe declarar la función en la parte inferior de su archivo (pero antes de END ), y luego usar la instrucción CALL seguida de un nombre de procedimiento.

Arquitectura de un procesador y sus reguistros:

martes, 29 de octubre de 2019

Usuario y Password

# -*- coding: utf-8 -*-
from Tkinter import *
import tkMessageBox
global bandera, bandera1, bandera2, bandera3, bandera4
bandera=0
bandera1=0
bandera2=0
bandera3=0
bandera4=0
class app():
def __init__(self):
self.ventana= Tk()
self.ventana.title('Nombre de Usario y contrasna')
self.ventana.geometry('500x500')
self.inicio()
self.ventana.mainloop()
def inicio(self):
self.etiqueta = Label(self.ventana,text='Dame Usuario:',font=("Arial", 12, "bold"))
self.etiqueta.grid(row=2, column=4, padx=(20,20),
pady=(20,20))
self.usuario=StringVar()
self.ent_usuario=Entry(self.ventana,width=12,font=("Arial", 12),
textvariable=self.usuario)
self.ent_usuario.grid(row=2, column=5, padx=(20,20),
pady=(20,20))
self.etiqueta2 = Label(self.ventana, text='Dame Password:',font=("Arial", 12, "bold"))
self.etiqueta2.grid(row=4, column=4, padx=(20, 20),
pady=(20, 20))
self.password = StringVar()
self.ent_password = Entry(self.ventana, width=12,font=("Arial", 12),
textvariable=self.password)
self.ent_password.grid(row=4, column=5, padx=(20, 20),
pady=(20, 20))
self.boton=Button(self.ventana, text='validar Usuario',
command= lambda: self.valida(self.ent_usuario.get())).place (x=310,y=15)
self.boton=Button(self.ventana, text='validar Contraseña',
command= lambda: self.valida1(self.ent_password.get())).place (x=310,y=85)
def valida(self,entrada1):
#self.ent_usuario=entrada1
if len(entrada1) < 6:
tkMessageBox.showerror('Incorrecto Tamaño',
'Tiene que ser mayor de 6 caracteres')
self.ent_usuario.delete(0,'end')
#self.ventana.destroy()
#return app()
if len(entrada1) > 12:
tkMessageBox.showerror('Incorrecto Tamaño',
'No puede contener mas de 12 caracteres')
self.ent_usuario.delete(0, 'end')
#self.ventana.destroy()
#return app()
if (entrada1).isalnum() == FALSE:
tkMessageBox.showerror('Error', 'El usuario debe tener solo numeros o letras')
self.ent_usuario.delete(0, 'end')
#self.ventana.destroy()
#return app()
if len(entrada1) > 5 and len(entrada1) < 12 and (entrada1).isalnum() == TRUE:
tkMessageBox.showinfo('usuarios aceptado', 'El usuario es correcto')
def valida1(self, entrada2):
self.ent_password = entrada2
for i in entrada2: # ciclo for que recorre caracter por caracter en la contraseña
if i.isspace() == True: # true tiene espacio
# print 'tiene espacio'
# print 'caraacter:',i
bandera = 0
else:
bandera = 1
# print bandera
if i.isupper() == True: #true tiene mayusculas
# print 'tiene mayuscualas'
# print 'caracter: ',i
bandera1 = 1
# print bandera1
if i.islower() == True: #true tiene minusculas
# print ' tiene minusculas'
# print 'caracter:', i
bandera2 = 1
# print bandera2
if i.isdigit() == True: #tiene numero
# print 'tiene numero'
# print 'caracter: ', i
bandera3 = 1
# print bandera3
if bandera == 0:
#print "el password no puede tener espacios"
tkMessageBox.showerror('Error', 'El password no puede tener espacios')
self.ent_password.delete(0, 'end')
#self.ventana.destroy()
#return app()
elif len(entrada2) < 8 and bandera == 1:
#print("el password no puede ser menor de 8 caracteres")
#bandera4 = 1
tkMessageBox.showerror('Error', 'El password no puede ser menor de 8 caracteres')
self.ventana.destroy()
return app()
# La contraseña elegida no es segura: debe contener letras minúsculas, mayúsculas, números y al menos 1 carácter no alfanumérico
elif bandera == 1 and bandera1 == 1 and bandera2 == 1 and bandera3 == 1 :
#print("la contraseña es segura: tiene letras mayusculas, minusculas, numeros y al menos un caracter no alfanumerico")
tkMessageBox.showinfo('Passwor Correcto', 'El password es Seguro:tiene letras mayusculas, minusculas, numeros y al menos un caracter no alfanumerico ')
#self.ventana.destroy()
#return app()
self.etiqueta3 = Label(self.ventana,text='Fin de Validacion',
font=("agency fb",14))
self.etiqueta3.grid(row=6, column=4, padx=(20,20),
pady=(20,20))
self.etiqueta4 = Label(self.ventana,text='Esta es un version 3',
font=("agency fb", 14))
self.etiqueta4.grid(row=7, column=4, padx=(20,20),
pady=(20,20))
app = app()
view raw pasword.py hosted with ❤ by GitHub

Entry o Cajas de Texto Realizar video

https://www.youtube.com/watch?v=jyjAEM4rbxk

Radiobutton Ejemplo 1

from Tkinter import *
tk = Tk()
variable = StringVar()
def prueba():
print("Se ha elegido la opcion" + variable.get())
radiobutton1 = Radiobutton(text="Opcion 1", variable=variable, value=1, command=prueba)
radiobutton2 = Radiobutton(text="Opcion 2", variable=variable, value=2, command=prueba)
radiobutton3 = Radiobutton(text="Opcion 3", variable=variable, value=3, command=prueba)
radiobutton1.pack()
radiobutton2.pack()
radiobutton3.pack()
variable.get()
tk.mainloop()
view raw radiobutton.py hosted with ❤ by GitHub

Image.gif

https://drive.google.com/file/d/10P4GeXtx-ADWrbpE6ngJVFNOiYUGXOlE/view?usp=sharing

CheckButton Ejemplo 2

# -*- coding: utf-8 -*-
from Tkinter import *
root = Tk()
root.config(width=350, height=250)
root.title("Aplicación de escritorio en Tk")
frame = Frame(root)
frame.place(x=0, y=0, width=350, height=250)
button = Button(frame, text="Hola mundo!")
button.place(x=50, y=50)
textbox = Entry(frame)
textbox.insert(0, "Ingrese su nombre...")
textbox.place(x=50, y=100)
checkbox = Checkbutton(frame, text="Opción 1")
checkbox.place(x=50, y=150)
root.mainloop()
view raw checkbotton1.py hosted with ❤ by GitHub

CheckButton Ejemplo 1

# -*- coding: utf-8 -*-
from Tkinter import *
def seleccionar():
cadena = ""
if (leche.get()):
cadena += "Con leche"
else:
cadena += "Sin leche"
if (azucar.get()):
cadena += " y con azúcar"
else:
cadena += " y sin azúcar"
monitor.config(text=cadena)
# Configuración de la raíz
root = Tk()
root.title("Cafetería")
root.config(bd=15)
leche = IntVar() # 1 si, 0 no
azucar = IntVar() # 1 si, 0 no
imagen = PhotoImage(file="image.gif")
Label(root, image=imagen).pack(side="left")
frame = Frame(root)
frame.pack(side="left")
Label(frame, text="¿Cómo quieres el café?").pack(anchor="w")
Checkbutton(frame, text="Con leche", variable=leche, onvalue=1,
offvalue=0, command=seleccionar).pack(anchor="w")
Checkbutton(frame, text="Con azúcar", variable=azucar, onvalue=1,
offvalue=0, command=seleccionar).pack(anchor="w")
monitor = Label(frame)
monitor.pack()
# Finalmente bucle de la aplicación
root.mainloop()
view raw checkbotton2.py hosted with ❤ by GitHub

CheckButton Ejemplo1 python

# -*- coding: utf-8 -*-
from Tkinter import *
def seleccionar():
cadena = ""
if (leche.get()):
cadena += "Con leche"
else:
cadena += "Sin leche"
if (azucar.get()):
cadena += " y con azúcar"
else:
cadena += " y sin azúcar"
monitor.config(text=cadena)
# Configuración de la raíz
root = Tk()
root.title("Cafetería")
root.config(bd=15)
leche = IntVar() # 1 si, 0 no
azucar = IntVar() # 1 si, 0 no
#imagen = PhotoImage(file="imagen.gif")
#Label(root, image=imagen).pack(side="left")
frame = Frame(root)
frame.pack(side="left")
Label(frame, text="¿Cómo quieres el café?").pack(anchor="w")
Checkbutton(frame, text="Con leche", variable=leche, onvalue=1,
offvalue=0, command=seleccionar).pack(anchor="w")
Checkbutton(frame, text="Con azúcar", variable=azucar, onvalue=1,
offvalue=0, command=seleccionar).pack(anchor="w")
monitor = Label(frame)
monitor.pack()
# Finalmente bucle de la aplicación
root.mainloop()
view raw checkbotton2.py hosted with ❤ by GitHub

miércoles, 23 de octubre de 2019

Clase,objeto y atributo

class Humano:
def __init__(self):
self.edad = 25 # aqui le doy un atributo a mi objeto
print 'soy un humano'
def hablar(self,mensaje):
print mensaje
pedro = Humano()
raul= Humano()
print 'Soy Pedro y tengo', pedro.edad
print 'Soy Raul y tengo', raul.edad
pedro.hablar('Hola')
raul.hablar('Hola Pedro')

Clases ,Objetos en Python

class Humano:
def __init__(self):
print 'soy un humano'
def hablar(self,mensaje):
print mensaje
pedro = Humano()
raul= Humano()
pedro.hablar('Hola')
raul.hablar('Hola Pedro')
view raw objeto1.py hosted with ❤ by GitHub

Contraseña ver 2.0

# -*- coding: utf-8 -*-
import sys
from Tkinter import *
import tkMessageBox
def valida2():
bandera = 0 # se pondra en 1 si encuentra espacios
bandera1 = 0 # se pondra en uno si encuentra mayusculas
bandera2 = 0 # se pondra en uno si encuentra minusculas
bandera3 = 0 # se pondra en uno si encuentra un numero
bandera4 = 0 # cambia a uno si tiene un espacio y es menor a 8 caract
palabra= ent_pass.get()
y = palabra.isalnum() # si es alfanumérica retona True
print y
for i in palabra: # ciclo for que recorre caracter por caracter en la contraseña
if i.isspace() == True:
print 'tiene espacio'
print 'caraacter:',i
bandera = 1
print bandera
if i.isupper() == True:
print 'tiene mayuscualas'
print 'caracter: ',i
bandera1 = 1
print bandera1
if i.islower() == True:
print ' tiene minusculas'
print 'caracter:',i
bandera2 = 1
print bandera2
if i.isdigit() == True:
print 'tiene numero'
print 'caracter: ',i
bandera3 = 1
print bandera3
if bandera == 1:
print "el password no puede tener espacios"
if len(ent_pass.get()) < 8 and bandera==1:
print("el password no puede ser menor de 8 caracteres")
bandera4 = 1
#La contraseña elegida no es segura: debe contener letras minúsculas, mayúsculas, números y al menos 1 carácter no alfanumérico
if bandera == 0 and bandera1 == 1 and bandera2 == 1 and bandera3 == 1 and y == False and bandera4 == 0:
print("la contraseña es segura: tiene lestras mayusculas, minusculas, numeros y al menos un caracter no alfanumerico")
else:
print (" la contraseña no es segura")
def validar():
if len(ent_usuario.get()) < 6 :
tkMessageBox.showerror('Error', 'El usuario debe tener al menos 6 caracteres')
if (ent_usuario.get()).isalnum() == FALSE :
tkMessageBox.showerror('Error', 'El usuario debe tener solo numeros o letras')
if len(ent_usuario.get()) > 12 :
tkMessageBox.showerror('Error', 'El usuario no puede tener mas de 12 caracteres')
if len(ent_usuario.get()) > 5 and len(ent_usuario.get()) < 12 and (ent_usuario.get()).isalnum() == TRUE:
tkMessageBox.showinfo('usuarios aceptado', 'El usuario es correcto')
ventana= Tk()
ventana.title('Validar Password')
ventana. geometry('600x400')
vp = Frame(ventana) #estamos utilizando el objeto frame
vp.grid(column=0, row=0, padx =(50,50), pady=(10,10))
vp.columnconfigure(0, weigh=1)
vp.rowconfigure(0, weight =1)
etiqueta = Label(vp,text='Ingrese el nombre de Usuario: ')
etiqueta.grid(row=2, column=4, padx=(20,20), pady=(20,20))
usuario = ""
ent_usuario = Entry(vp, width=12, textvariable=usuario)
ent_usuario.grid(row=2, column=5, padx=(20,20), pady=(20,20))
Boton = Button(vp, text='Validar usuario', command= validar)
Boton.grid(row=2, column=6, padx=(20,20), pady=(20,20))
#etiqueta3= Label(vp, text="El password elegido debe contener letras minúsculas, mayúsculas, números y al menos 1 carácter no alfanumérico ")
#etiqueta3.grid(row=3, column=6, padx=(20,20), pady=(20,20))
etiqueta2 = Label(vp, text='Ingrese el Password: ')
etiqueta2.grid(row=4, column=4, padx=(20, 20), pady=(20, 20))
password = ""
ent_pass = Entry(vp, width=10, textvariable=password)
ent_pass.grid(row=4, column=5)
Boton2 = Button(vp, text='Validar passw:', command=valida2)
Boton2.grid(row=4, column=6, padx=(20,20), pady=(20,20))
ventana.mainloop()
view raw contraseña.py hosted with ❤ by GitHub

contraseña ver 1.0

# -*- coding: utf-8 -*-
import sys
from Tkinter import *
import tkMessageBox
def valida():
if len(ent_usuario.get()) < 6 :
tkMessageBox.showerror("INCORRECTO TAMAÑO","TIENE QUE SE MAYOR A 6 CARACTERES")
if len(ent_usuario.get()) > 12:
tkMessageBox.showerror("INCORRECTO TAMAÑO", "TIENE QUE MENOR A 12 CARACTERES")
ventana= Tk()
ventana.title ('Validadando ContraseNas')
ventana.geometry('500x300')
vp = Frame(ventana) #estamos utilizando el objeto frame
vp.grid(column=0, row=0, padx =(50,50), pady=(10,10))
vp.columnconfigure(0, weigh=1)
vp.rowconfigure(0, weight =1)
etiqueta= Label(vp, text='Dame el nombre del Ususarios: ')
etiqueta.grid(row=2, column=4, padx=(20,20), pady=(20,20))
usuario=""
ent_usuario = Entry(vp, width=12, textvariable= usuario)
ent_usuario.grid(row=2, column=5, padx=(20,20), pady=(20,20))
etiqueta1= Label(vp, text='Dame la contraseña: ')
etiqueta1.grid(row=4, column=4, padx=(20,20), pady=(20,20))
contrasena=""
ent_contrasena = Entry(vp, width=12, show='*', textvariable= contrasena)
ent_contrasena.grid(row=4, column=5, padx=(20,20), pady=(20,20))
boton=Button(vp, text='Validar', command=valida )
boton.grid(row=6,column=3,padx=(20,20), pady=(20,20))

Ejemplos Cuadros de Dialogo para la GUI

from Tkinter import *
from tkMessageBox import *
def main():
showinfo("Title", "Your message here")
showerror("An Error", "Oops!")
showwarning("Title", "This may not work...")
askyesno("Title", "Do you love me?")
askokcancel("Title", "Are you well?")
askquestion("Title", "How are you?")
askretrycancel("Title", "Go again?")
askyesnocancel("Title", "Are you well?")
main()

Caja Dialogo Python

#!/usr/bin/python
# -*- coding: utf-8 -*-
# www.pythondiario.com
from Tkinter import *
from tkMessageBox import *
def pregunta():
showerror("Pregunta", "Discuple, no hay preguntas disponibles")
def devolucion():
if askyesno('Verificar', '¿Realmente quiere salir?'):
showwarning('Si', 'No está implementado')
else:
showinfo('No', 'Salir fue cancelado')
Button(text='Salir', command=devolucion).pack(fill=X)
Button(text='Pregunta', command=pregunta).pack(fill=X)
mainloop()
view raw cajadialogo.py hosted with ❤ by GitHub

Dialogos y Mensajes Tkinter!! estudiar para la GUI

http://www.pythondiario.com/2014/11/dialogos-y-mensajes-con-tkinter-en.html

martes, 22 de octubre de 2019

Hola Mundo Ensamblador con Offset

.MODEL SMALL
.STACK
.DATA
CADENA1 DB 'HOLAMUNDO $'
CADENA2 DB 'HOLAMUNDO2 $'
.CODE
PROGRAMA:
MOV AX,@DATA
MOV DS,AX
MOV DX,OFFSET CADENA1
MOV AH,9
INT 21H
MOV DX,OFFSET CADENA2
MOV AH,9
INT 21H
END PROGRAMA
view raw holamundo3.asm hosted with ❤ by GitHub
CR EQU 13
LF EQU 0Ah
DATOS SEGMENT
MENSAJE DB CR, LF, 'Hola mundo en Turbo Assambler', CR, LF, '$'
DATOS ENDS
PILA SEGMENT STACK
DB 64 DUP('PILA')
PILA ENDS
CODIGO SEGMENT
HM PROC FAR
ASSUME CS : CODIGO, DS : DATOS, SS : PILA
MOV AX, DATOS
MOV DS, AX
LEA DX, MENSAJE
MOV AH, 9
INT 21H
MOV AX, 4C00H
INT 21H
HM ENDP
CODIGO ENDS
END HM

Hola mundo! Ensamblador Ejemplo2

CODE SEGMENT
ASSUME CS:CODE, DS:CODE, SS:CODE, ES:CODE
ORG 100H
principio:
mov ah,0
int 16h
mov ah, 0Fh
mov ah, 0
int 10h
lea dx, mensaje_a_mostrar
mov ah, 9h
int 21h
int 20h
mensaje_a_mostrar db "Hola Mundo!$",0
CODE ENDS
end principio
view raw holamundo2.asm hosted with ❤ by GitHub

Hola mundo! Ensamblador Ejemplo 1

CODE SEGMENT
ASSUME CS:CODE, DS:CODE, SS:CODE, ES:CODE
ORG 100H
principio:
mov ah, 0Fh
mov ah, 0
int 10h
lea dx, mensaje_a_mostrar
mov ah, 9h
int 21h
int 20h
mensaje_a_mostrar db "Hola Mundo!$",0
CODE ENDS
end principio
view raw hola.asm hosted with ❤ by GitHub

Diseñar en Django de Python (sitio Web de Egresados):
















Parte 2:

Django de Python con Mysql


No olvidar instalar el modulo que se ocupa para conectar Django con Mysql
Descargar el siguiente archivo auxiliar que permitirá poder establecer la conexión entre django y MYSQL: https://drive.google.com/open?id=1ZseQPHsGmICJ-oyhre0U-3Fo2R_fStOT

Pasarlo a la carpeta donde se creo el proyecto.
Ir al CDM e instalarlo con el comando PIP


Crear nuestra bases de Datos en Mysql (recuerda que la puedes hacer desde el Workbench

Bases de Datos Relacionales!! tomar video:


Esta Conferencia se impartirá el jueves vía remota, como el cupo sera limitado favor de ponerse de acuerdo, para la toma de la conferencia en vídeo.... 

es el jueves 24 a las 19:00 hrs (es tarea para las materias de Graficacion, Admon de Base de Datos y Lenguaje de Interfaz)

miércoles, 16 de octubre de 2019

poligonos enero-jun 2019

# -*- coding: utf-8 -*-
from Tkinter import *
import tkColorChooser
def funcion(seleccion, figura):
vs = Toplevel()
vs.configure(bg="gray")
vs.title(figura)
if seleccion == 1:
panel = Canvas(vs, width=300, height=250, bg='white') # dibujar algo, un lienzo, figuras
panel.pack(expand=YES, fill=BOTH) # para expandir la ventana
# Cuerpo completo
panel.create_polygon(20, 10, 20, 10, 50, 10, 50, 20, 100, 20, 100, 10, 130, 10, 130, 20, 140, 20, 140, 50, 130,
50, 130, 60, 120, 60, 120, 150, 110, 50, 110, 70, 120, 70, 120, 110, 130, 110, 130, 120,
140, 120, 140, 130, 150,
130, 150, 140, 160, 140, 160, 150, 180, 150, 180, 130, 170, 130, 170, 120, 160, 120, 160,
100, 180, 100,
180, 110, 190, 120, 190, 120, 200, 120, 220, 130, 210, 130, 210, 210, 70, 210, 70, 190, 80,
190, 80, 160, 70,
160, 70, 150, 60, 150, 60, 130, 50, 130, 50, 120, 40, 120, 40, 110, 30, 110, 30, 70, 40,
70, 40, 50, 30, 50, 30,
60, 20, 60, 20, 50, 10, 50, 10, 20, 20, 20, 20, 10, width=7, fill="black", outline="black")
# Color cafe oreja izq
panel.create_polygon(50, 20, 50, 30, 40, 30, 40, 40, 30, 40, 30, 50, 20, 50, 20, 20, 50, 20, width=5,
fill="brown", outline="brown")
# Color cafe oreja derecha
panel.create_polygon(130, 20, 130, 50, 120, 50, 120, 40, 110, 40, 110, 30, 100, 30, 100, 20, 130, 20, width=5,
fill="brown", outline="brown")
# Cara
panel.create_polygon(100, 30, 50, 30, 50, 70, 40, 70, 40, 110, 50, 110, 50, 120, 70, 120, 70, 110, 80, 110, 80,
120,
100, 120, 100, 110, 110, 110, 110, 70, 100, 70, 100, 30, width=5, fill="white",
outline="white")
# Ojo izq1
panel.create_polygon(60, 50, 60, 60, 70, 60, 70, 50, 60, 50, width=5, fill="black", outline="black")
# Mancha en el ojo
panel.create_polygon(100, 40, 70, 40, 70, 70, 100, 70, 100, 40, width=6, fill="brown", outline="brown")
# Ojo derecho
panel.create_polygon(80, 50, 80, 60, 90, 60, 90, 50, 80, 50, width=5, fill="black", outline="black")
# Nariz
panel.create_polygon(90, 80, 90, 100, 60, 100, 60, 80, 90, 80, width=6, fill="black", outline="black")
# Lengua
panel.create_polygon(80, 120, 70, 120, 70, 150, 80, 150, 80, 120, width=5, fill="pink", outline="pink")
# Cuerpo mitad 1
panel.create_polygon(120, 110, 120, 190, 130, 190, 130, 200, 110, 200, 110, 150, 100, 150, 100, 200, 80, 200,
80, 190,
90, 190, 90, 130, 100, 130, 100, 120, 110, 120, 110, 110, 120, 110, width=5, fill="white",
outline="white")
# Cuerpo mitad 2
panel.create_polygon(200, 130, 200, 200, 170, 200, 170, 190, 180, 190, 180, 180, 170, 180, 170, 170, 160, 190,
160, 200, 140, 200,
140, 190, 130, 190, 130, 160, 180, 160, 180, 150, 190, 150, 190, 130, 200, 130, width=5,
fill="white", outline="white")
# Cola
panel.create_polygon(180, 110, 170, 110, 170, 120, 180, 120, 180, 130, 190, 130, 190, 120, 180, 120, 180, 110,
width=5, fill="brown", outline="brown")
# Mancha lomo
panel.create_polygon(130, 120, 120, 120, 120, 150, 130, 150, 130, 160, 160, 160, 160, 150, 150, 150,
150, 140, 140, 140, 140, 130, 140, 130, 140, 120, 120, 120, width=3, fill="brown",
outline="brown")
elif seleccion == 2:
panel = Canvas(vs, width=250, height=500, bg='white')
panel.pack()
# ELRICHMC
# Brazo izquierdo
panel.create_polygon(6, 126, 22, 122, 82, 124, 82, 324, 14, 330, 6, 318, width=1, fill="#0a0a08") # Brazo base
#
# Brazo derecho
panel.create_polygon(186, 146, 232, 146, 232, 312, 188, 314, width=1, fill="#0a0a08") # Brazo base
#
# Piernas
panel.create_polygon(62, 442, 77, 415, 98, 414, 98, 369, 115, 368, 115, 310,
165, 309, 165, 362, 180, 360, 187, 401, 185, 441,
88, 457, width=1, fill="#898989")
#
# Pies
panel.create_polygon(63, 470, 63, 442, 88, 457, 185, 441, 185, 468, 88, 485, width=1, fill="#282828")
#
# Camisa
panel.create_polygon(126, 179, 138, 179, 138, 295, 165, 295, 165, 310,
114, 310, 114, 297, 125, 297, width=1, fill="#181917") # Parte negra
panel.create_polygon(125, 165, 151, 165, 151, 310, 138, 310, 138, 180,
125, 180, width=1, fill="#861400") # Parte roja
#
# Cuerpo/capa
panel.create_polygon(58, 449, 58, 326, 81, 324, 81, 132, 186, 134, 235, 142, 234, 312,
190, 315, 190, 402, 175, 362, 164, 362, 165, 296, 150, 296,
151, 166, 126, 165, 126, 298, 114, 298, 116, 368, 100, 369,
100, 414, 86, 417, 80, 414, width=1, fill="#0a0b08")
#
# Cara de ElRichMC
panel.create_polygon(102, 10, 202, 22, 202, 137, 104, 132, width=1, fill="#333333") # Cara frontal
panel.create_polygon(52, 32, 102, 10, 104, 132, 52, 133, width=1, fill="#1c1c1c") # Parte trasera
panel.create_polygon(116, 72, 142, 72, 142, 88, 116, 86, width=1, fill="#060606") # Ojo izquierdo
panel.create_polygon(168, 76, 190, 78, 192, 92, 166, 90, width=1, fill="#060606") # Ojo derecho
panel.create_polygon(128, 104, 180, 106, 180, 121, 128, 118, width=1, fill="#060606") # Boca (sho te amo)
#
# Decoración
panel.create_polygon(6, 126, 22, 122, 82, 124, 82, 138, 24, 136, 6, 140, width=1,
fill="#530800") # Decoración - capa roja
panel.create_polygon(5, 142, 6, 157, 9, 157, 11, 156, 11, 141, 18, 139, 18, 155, 21, 155,
23, 154, 23, 138, 31, 137, 31, 153, 37, 153, 38, 154, 46, 154,
46, 138, 62, 138, 63, 153, 64, 155, 78, 155, 78, 139, 84, 139,
84, 155, 113, 156, 113, 173, 126, 173, 126, 143, 100, 143,
99, 135, 88, 135, 88, 140, width=1,
fill="#d3ac00") # Decoración - capa roja / decoración
panel.create_polygon(186, 146, 232, 146, 234, 132, 214, 132, 214, 142, 186, 140, width=1,
fill="#530800") # Decoración - capa roja
panel.create_polygon(235, 148, 235, 161, 224, 161, 224, 147, 211, 146, 211, 160, 199, 160,
199, 146, 195, 147, 193, 159, 168, 159, 167, 174, 154, 175,
154, 181, 151, 180, 151, 153, 155, 152, 155, 145, 175, 146,
176, 139, 185, 140, 186, 146, 195, 147, width=1,
fill="#d3ac00") # Decoración - capa roja / decoración
elif seleccion == 3:
panel = Canvas(vs, width=220, height=460, bg="white")
panel.pack()
# Sombra
panel.create_polygon(60, 10, 150, 10, 150, 20, 160, 20, 160, 130, 150, 130, 150, 140, 170, 140, 170, 150,
180, 150, 180, 160, 190, 160, 190, 180, 200, 180, 200, 240, 190, 240, 190, 250, 180, 250,
180, 260, 170, 260, 170, 280, 160, 280, 160, 340, 170, 340, 170, 400, 180, 400, 180, 410,
190, 410, 190, 420, 200, 420, 200, 440, 120, 440, 120, 360, 110, 360, 110, 360, 110, 320,
100, 320, 100, 360, 90, 360, 90, 440, 10, 440, 10, 420, 20, 420, 20, 410, 30, 410, 30, 400,
40, 400, 40, 340, 50, 340, 50, 280, 40, 280, 40, 260, 30, 260, 30, 250, 20, 250, 20, 240,
10, 240, 10, 180, 20, 180, 20, 160, 30, 160, 30, 150, 40, 150, 40, 140, 60, 140, 60, 130,
50, 130, 50, 20, 60, 20, width=1, fill="black", outline="black")
# Cabeza
panel.create_polygon(60, 20, 150, 20, 150, 30, 140, 30, 140, 40, 70, 40, 70, 30, 60, 30, width=3, fill="white",
outline="white")
# Cara
panel.create_polygon(60, 40, 70, 40, 70, 50, 140, 50, 140, 40, 150, 40, 150, 130, 140, 130, 140, 140, 70, 140,
70, 130, 60, 130, width=1, fill="white", outline="white")
# Ojos
panel.create_polygon(70, 70, 80, 70, 80, 80, 90, 80, 90, 70, 100, 70, 100, 80, 90, 80, 90, 90, 100, 90, 100,
100,
90, 100, 90, 90, 80, 90, 80, 100, 70, 100, 70, 90, 80, 90, 80, 80, 70, 80, 70, 70, width=1,
fill="black", outline="black")
panel.create_polygon(110, 70, 120, 70, 120, 80, 130, 80, 130, 70, 140, 70, 140, 80, 130, 80, 130, 90, 140, 90,
140, 100, 130, 100, 130, 90, 120, 90, 120, 100, 110, 100, 110, 90, 120, 90, 120, 80, 110,
80, width=1,
fill="black", outline="black")
# Boca
panel.create_polygon(70, 110, 80, 110, 80, 120, 130, 120, 130, 110, 140, 110, 140, 120, 130, 120, 130, 130, 80,
130,
80, 120, 70, 120, 70, 110, width=1, fill="black", outline="black")
# Cuello
panel.create_polygon(90, 140, 120, 140, 120, 150, 110, 150, 110, 160, 100, 160, 100, 150, 90, 150, width=1,
fill="#FFCC99", outline="#FFCC99")
panel.create_polygon(90, 150, 100, 150, 100, 160, 110, 160, 110, 150, 120, 150, 120, 160, 110, 160, 110, 170,
100, 170, 100, 160, 90, 160, 90, 150, width=1, fill="gray", outline="gray")
# Brazo izquierdo
panel.create_polygon(40, 150, 60, 150, 60, 160, 70, 160, 70, 190, 80, 190, 80, 200, 60, 200, 60, 190,
50, 190, 50, 210, 40, 210, 40, 220, 60, 220, 60, 210, 70, 210, 70, 240, 60, 240, 60, 250,
30, 250, 30, 240, 20, 240, 20, 180, 30, 180, 30, 160, 40, 160, 40, 150,
width=1, fill="white", outline="white")
# panel.create_line()
# Brazo derecho
panel.create_polygon(130, 200, 130, 190, 140, 190, 140, 160, 150, 160, 150, 150, 170, 150, 170, 160, 180, 160,
180, 180, 190, 180, 190, 240, 180, 240, 180, 250, 150, 250, 150, 240, 140, 240, 140, 200,
130, 200, width=1, fill="white", outline="white")
panel.create_polygon(140, 200, 150, 200, 150, 190, 160, 190, 160, 210, 170, 210, 170, 220, 150, 220,
150, 210, 140, 210, 140, 200, width=1, fill="black", outline="black")
# Cuerpo
panel.create_polygon(80, 150, 90, 150, 90, 160, 100, 160, 100, 170, 110, 170, 110, 160, 120, 160, 120, 210,
110, 210, 110, 230, 120, 230, 120, 240, 140, 240, 140, 250, 150, 250, 150, 290, 60, 290,
60, 250, 70, 250, 70, 240, 90, 240, 90, 230, 100, 230, 100, 210, 90, 210, 90, 160, 80, 160,
80, 250, width=1, fill="white", outline="white")
# Cinturon
panel.create_polygon(60, 290, 150, 290, 150, 300, 60, 300, width=1, fill="gray", outline="gray")
# Mano izquierda
panel.create_polygon(70, 200, 80, 200, 80, 210, 100, 210, 100, 230, 70, 230, 70, 200, width=1,
fill="#FFCC99", outline="#FFCC99")
# Mano derecha
panel.create_polygon(110, 210, 130, 210, 130, 200, 140, 200, 140, 230, 110, 230, 110, 210, width=1,
fill="#FFCC99", outline="#FFCC99")
# Pierna Izquierda
panel.create_polygon(60, 300, 100, 300, 100, 320, 90, 320, 90, 360, 80, 360, 80, 400, 50, 400, 50, 340, 60, 340,
60, 300, width=1, fill="white", outline="white")
# Pierna Derecha
panel.create_polygon(110, 300, 150, 300, 150, 340, 160, 340, 160, 400, 130, 400, 130, 360, 120, 360, 120, 320,
110, 320, width=1, fill="white", outline="white")
# Pie Izquierdo
panel.create_polygon(40, 400, 50, 400, 50, 420, 40, 420, width=1, fill="gray", outline="gray")
panel.create_polygon(30, 410, 40, 410, 40, 420, 50, 420, 50, 410, 80, 410, 80, 430, 20, 430, 20, 420, 30, 420,
width=1, fill="white", outline="white")
panel.create_polygon(60, 410, 70, 410, 70, 420, 60, 420, width=1, fill="gray", outline="gray")
# Pie Derecho
panel.create_polygon(160, 400, 170, 400, 170, 420, 160, 420, width=1, fill="gray", outline="gray")
panel.create_polygon(180, 410, 170, 410, 170, 420, 160, 420, 160, 410, 130, 410, 130, 430, 190, 430, 190, 420,
180, 420, width=1, fill="white", outline="white")
panel.create_polygon(140, 410, 150, 410, 150, 420, 140, 420, width=1, fill="gray", outline="gray")
elif seleccion == 4:
panel = Canvas(vs, width=400, height=400, bg="cyan")
panel.pack()
# cuerpo
panel.create_polygon(96, 110, 137, 110, 290, 110, 317, 137, 289, 164, 275, 179, 275, 317, 220, 303, 221, 276,
206, 261, 165, 275, 151, 276, 109, 247, 109, 234, 123, 220, 165, 220, 165, 179, 96, 165,
width=1, fill="#6BE0FF", outline="black")
# mano
panel.create_polygon(289, 109, 303, 82, 325, 60, 337, 62, 344, 82, 344, 55, 330, 55, 330, 42, 345, 27, 372, 28,
385, 41, 385, 69, 317, 137, width=1, fill="#2063FF", outline="black")
# buster
panel.create_polygon(96, 165, 96, 178, 54, 178, 41, 164, 13, 165, 14, 151, 0, 137, 13, 124, 13, 110, 41, 109,
55, 96, 96, 96, 96, 109, width=1, fill="#2063FF", outline="black")
# pies
panel.create_polygon(165, 275, 152, 316, 137, 331, 82, 331, 68, 317, 68, 303, 96, 276, 109, 234, 123, 220,
width=1, fill="#2063FF", outline="black")
panel.create_polygon(275, 303, 275, 330, 261, 344, 261, 399, 246, 413, 220, 412, 206, 399, 206, 330, 220, 316,
220, 289, width=1, fill="#2063FF", outline="black")
# cabeza
panel.create_polygon(138, 137, 138, 68, 275, 68, 275, 137, 234, 179, 179, 178, width=1, fill="#FFF595",
outline="black")
# cara
panel.create_polygon(151, 137, 179, 137, 179, 82, 138, 82, 138, 110, width=1, fill="#FFFFFF", outline="black")
panel.create_polygon(165, 124, 179, 124, 179, 96, 165, 96, width=1, fill="#000000", outline="black")
panel.create_polygon(193, 137, 193, 82, 234, 82, 248, 96, 248, 124, 234, 138, width=1, fill="#FFFFFF",
outline="black")
panel.create_polygon(193, 124, 220, 124, 220, 96, 193, 96, width=1, fill="#000000", outline="black")
panel.create_polygon(179, 137, 207, 138, 220, 151, 220, 164, 207, 179, 179, 178, 165, 165, 165, 151, width=1,
fill="#000000", outline="black")
# armor
panel.create_polygon(247, 137, 247, 165, 275, 137, 275, 55, 249, 28, 220, 28, 193, 55, 193, 69, 165, 69, 165,
55, 151, 55, 137, 69, 137, 82, 165, 82, 165, 96, 193, 96, 193, 83, 234, 82, 261, 108, 261,
137, width=1, fill="#2063FF", outline="black")
panel.create_polygon(275, 220, 275, 248, 235, 261, 207, 261, 165, 220, width=1, fill="#2063FF", outline="black")
# accesorios
panel.create_polygon(0, 137, 13, 124, 82, 124, 70, 137, width=1, fill="#6BE0FF", outline="black")
panel.create_polygon(165, 68, 165, 55, 193, 27, 220, 27, 193, 55, 193, 68, width=1, fill="#6BE0FF",
outline="black")
elif seleccion == 5:
canvas1 = Canvas(vs, width=600, height=500, bg="black")
canvas1.pack(expand=YES, fill=BOTH)
canvas1.create_polygon(140, 20, 160, 20, 200, 40, 240, 80, 260, 100, 300, 80, 340, 100, 360, 80, 400, 40, 440,
20, 460, 20, 480, 80, 460, 140, 440, 200, 360, 140, 300, 200, 240, 140, 160, 200, 140,
140, 120, 80, width=5, fill=("#C6A58A"), outline="#FFFFFF")
canvas1.create_polygon(160, 200, 240, 140, 300, 200, 360, 140, 440, 200, 460, 280, 480, 360, 460, 360, 440, 340,
380, 400, 320, 420, 280, 420, 220, 400, 160, 340, 140, 360, 120, 360, 140, 300, width=5,
fill=("#AF7A4E"), outline="#FFFFFF")
canvas1.create_polygon(200, 220, 220, 220, 260, 240, 220, 240, width=5, fill=("yellow"), outline="#000000")
canvas1.create_polygon(340, 240, 380, 220, 400, 220, 380, 240, width=5, fill=("yellow"), outline="#000000")
canvas1.create_polygon(320, 220, 340, 300, width=5, fill=("black"), outline="#FFFFFF")
canvas1.create_polygon(340, 300, 360, 340, width=5, fill=("black"), outline="#FFFFFF")
canvas1.create_polygon(360, 340, 360, 360, width=5, fill=("black"), outline="#FFFFFF")
canvas1.create_polygon(280, 220, 260, 300, width=5, fill=("black"), outline="#FFFFFF")
canvas1.create_polygon(260, 300, 240, 340, width=5, fill=("black"), outline="#FFFFFF")
canvas1.create_polygon(240, 340, 240, 360, width=5, fill=("black"), outline="#FFFFFF")
canvas1.create_polygon(240, 360, 280, 380, width=5, fill=("black"), outline="#FFFFFF")
canvas1.create_polygon(360, 360, 320, 380, width=5, fill=("black"), outline="#FFFFFF")
canvas1.create_polygon(360, 360, 400, 280, width=5, fill=("black"), outline="#FFFFFF")
canvas1.create_polygon(240, 360, 200, 280, width=5, fill=("black"), outline="#FFFFFF")
canvas1.create_polygon(320, 380, 340, 340, 320, 320, 280, 320, 260, 340, 280, 380, width=5, fill=("black"),
outline="#FFFFFF")
canvas1.create_polygon(220, 220, 240, 240, 220, 240, width=5, fill=("black"), outline="#000000")
canvas1.create_polygon(380, 220, 380, 240, 360, 240, width=5, fill=("black"), outline="#000000")
canvas1.create_polygon(160, 40, 160, 140, 180, 160, 220, 120, 220, 100, width=5, fill=("#AF7A4E"),
outline="#FFFFFF")
canvas1.create_polygon(440, 40, 380, 100, 380, 120, 420, 160, 440, 140, width=5, fill=("#AF7A4E"),
outline="#FFFFFF")
elif seleccion == 6:
panel = Canvas(vs, width=200, height=200, bg="light blue")
panel.pack()
# Pie1
panel.create_polygon((70, 180),
(60, 170),
(90, 170),
width=1, fill="#FFFF00", outline="black")
# pie2
panel.create_polygon((100, 180),
(90, 170),
(120, 170),
fill="yellow", outline="black", width=1)
# pierna1
panel.create_line((90, 170),
(90, 160),
fill="black", width=1)
# pierna2
panel.create_line((120, 170),
(110, 160),
fill="black", width=1)
# cuerpo
panel.create_polygon((50, 50), (60, 40), (80, 40),
(90, 60), (90, 80), (70, 100),
(90, 100), (120, 120), (140, 120),
(110, 160), (90, 160), (50, 130),
(50, 100), (70, 80), (70, 60),
fill="gray", outline="black", width=1)
# pico
panel.create_polygon((40, 60),
(70, 60),
(50, 50),
width=1, outline="black", fill="yellow")
# ojo
panel.create_polygon((60, 40), (60, 50), (70, 50), width=1, outline="black", fill="yellow")
boton_ocultar = Button(vs, text="Ocultar", bg="Blue", fg="white", command=vs.iconify)
boton_ocultar.pack()
elif seleccion == 7:
panel = Canvas(vs, width=600, height=500, bg="gray")
panel.pack()
# contorno
panel.create_polygon(92, 30, 148, 30, 174, 84, 148, 110, 200, 110, 229, 140, 255, 113,
255, 193, 229, 220, 92, 220, 65, 194, 65, 140, 90, 112, 66, 86, 66, 58, width=1,
fill="#FFC914")
# Alita
panel.create_line(120, 140, 120, 166, width=4, fill="#ff9f04")
panel.create_line(120, 166, 146, 194, width=4, fill="#ff9f04")
panel.create_line(146, 194, 201, 193, width=4, fill="#ff9f04")
panel.create_line(201, 193, 227, 166, width=4, fill="#ff9f04")
panel.create_line(227, 166, 202, 140, width=4, fill="#ff9f04")
panel.create_line(202, 140, 172, 140, width=4, fill="#ff9f04")
# Ojito
panel.create_oval(94, 72, 106, 86, width=4, fill="black")
# Piquito
panel.create_polygon(66, 86, 90, 112, 40, 112, width=4, fill="#ff9f04")
# Agua
panel.create_rectangle(0, 220, 600, 440, width=0, fill="#22d8cf")
# Arena
panel.create_rectangle(0, 438, 600, 520, width=0, fill="#fffa70")
# conchita
panel.create_polygon(249, 420, 285, 420, 302, 438, 304, 458, 266, 475, 254, 476, 248, 472, width=2,
fill="#ff88c3")
panel.create_polygon(266, 475, 254, 476, 266, 482, width=2, fill="#ff88c3")
panel.create_polygon(254, 476, 248, 460, 242, 466, width=2, fill="#ff88c3")
# cuerpo pescadito
panel.create_polygon(31, 290, 42, 302, 60, 308, 74, 318, 88, 333, 88, 348, 73, 348, 45, 333, 43, 330,
37, 319, 31, 305, width=2, fill="#2682b4")
# aletas pescadito
panel.create_polygon(60, 308, 60, 290, 74, 305, 74, 318, width=2, fill="#f98ea9")
panel.create_polygon(59, 333, 45, 348, 45, 333, width=2, fill="#f98ea9")
panel.create_polygon(37, 319, 29, 319, 15, 305, 31, 305, width=2, fill="#f98ea9")
# cola pescadito
panel.create_polygon(31, 290, 30, 275, 45, 260, 44, 275, 59, 275, width=2, fill="#f98ea9")
elif seleccion == 8:
canvas1 = Canvas(vs, width=300, height=300, bg="white")
canvas1.pack(expand=YES, fill=BOTH)
# contorno
canvas1.create_polygon(100, 40, 110, 40, 110, 50, 130, 50, 130, 40, 140, 40, 140, 30, 150, 30, 150, 40, 160, 40,
160, 60, 170, 60, 170, 40, 180, 40, 180, 30, 190, 30, 190, 40, 200, 40, 200, 50, 220, 50,
220, 40, 230, 40, 230, 50, 240, 50, 240,
90, 250, 90, 250, 100, 240, 100, 240, 110, 230, 110, 230, 120, 240, 120, 240, 150, 230,
150, 230, 180, 220, 180, 220, 230, 210,
230, 210, 220, 200, 220, 200, 200, 190, 200, 190, 220, 200, 220, 200, 230, 190, 230, 190,
240, 180, 240, 180, 260, 170, 260,
170, 270, 160, 270, 160, 260, 150, 260, 150, 270, 140, 270, 140, 260, 130, 260, 130, 240,
120, 240, 120, 230, 110, 230, 110,
220, 120, 220, 120, 210, 130, 210, 130, 200, 120, 200, 120, 190, 100, 190, 100, 180, 90,
180, 90, 150, 80, 150, 80, 120, 90,
120, 90, 110, 80, 110, 80, 100, 70, 100, 70, 90, 80, 90, 80, 80, 90, 80, 90, 50, 100, 50,
width=1, fill="black")
# naranja
canvas1.create_polygon(130, 210, 150, 210, 150, 230, 130, 230, width=1, fill="#FF9B00")
canvas1.create_polygon(160, 210, 180, 210, 180, 230, 160, 230, width=1, fill="#FF9B00")
canvas1.create_polygon(140, 240, 150, 240, 150, 250, 140, 250, width=1, fill="#FF9B00")
canvas1.create_polygon(160, 240, 170, 240, 170, 250, 160, 250, width=1, fill="#FF9B00")
# CARNE
# pies
canvas1.create_polygon(140, 250, 150, 250, 150, 260, 140, 260, width=1, fill="#%02x%02x%02x" % (234, 183, 164))
canvas1.create_polygon(160, 250, 170, 250, 170, 260, 160, 260, width=1, fill="#%02x%02x%02x" % (234, 183, 164))
# manos
canvas1.create_polygon(120, 220, 130, 220, 130, 230, 120, 230, width=1, fill="#%02x%02x%02x" % (234, 183, 164))
canvas1.create_polygon(180, 220, 190, 220, 190, 230, 180, 230, width=1, fill="#%02x%02x%02x" % (234, 183, 164))
# cara
canvas1.create_polygon(110, 180, 120, 180, 120, 190, 200, 190, 200, 180, 210, 180, 210, 160, 200, 160, 200, 150,
120, 150,
120, 160, 110, 160, width=1, fill="#%02x%02x%02x" % (234, 183, 164))
# banda
canvas1.create_polygon(140, 120, 180, 120, 180, 140, 140, 140, width=1, fill="grey")
# ojos
canvas1.create_polygon(130, 180, 140, 180, 140, 160, 130, 160, width=1, fill="black")
canvas1.create_polygon(130, 160, 140, 160, 140, 150, 130, 150, width=1, fill="blue")
canvas1.create_polygon(180, 160, 190, 160, 190, 180, 180, 180, width=1, fill="black")
canvas1.create_polygon(180, 160, 190, 160, 190, 150, 180, 150, width=1, fill="blue")
# cabello
canvas1.create_polygon(100, 180, 110, 180, 110, 160, 120, 160, 120, 150, 100, 150, width=1,
fill="#%02x%02x%02x" % (221, 220, 76))
canvas1.create_polygon(220, 180, 210, 180, 210, 160, 200, 160, 200, 150, 220, 150, width=1,
fill="#%02x%02x%02x" % (221, 220, 76))
canvas1.create_polygon(100, 140, 100, 130, 110, 130, 110, 120, 120, 120, 120, 110, 200, 110, 200, 120, 210, 120,
210, 130, 220, 130, 220, 140,
230, 140, 230, 120, 220, 120, 220, 110, 230, 110, 230, 100, 240, 100, 240, 90, 230, 90,
230, 50, 220, 50, 220, 60, 210, 60, 210, 70, 200, 70, 200, 50,
190, 50, 190, 40, 180, 40, 180, 60, 170, 60, 170, 70, 160, 70, 160, 60, 150, 60, 150, 40,
140, 40, 140, 50, 130, 50, 130, 70, 120, 70, 120, 60, 110, 60,
110, 50, 100, 50, 100, 90, 80, 90, 80, 100, 90, 100, 90, 110, 100, 110, 100, 120, 90,
120, 90, 140, width=1, fill="#%02x%02x%02x" % (221, 220, 76))
elif seleccion == 9:
panel = Canvas(vs, width=200, height=200, bg="gray")
panel.pack()
# cuerpo
panel.create_polygon(40, 30, 60, 30, 60, 40, 40, 60, 30, 60, 30, 90, 50, 70, 70, 70, 90, 90, 90, 50, 110, 70,
150, 70, 170, 50, 170, 110, 160, 120, 140, 130, 120, 130, 100, 120, 90, 110, 90, 140, 100,
140, 100, 160, 70, 160, 70, 120, 50, 120, 40, 130, 40, 140, 60, 140, 60, 160, 20, 160, 0,
100, 10, 60,
width=10, fill="#e0af77", outline="black")
# ojos
panel.create_polygon(100, 100, 100, 80, 120, 80, 120, 100, width=1, fill="white", outline="black")
panel.create_polygon(140, 80, 140, 100, 160, 100, 160, 80, width=1, fill="white", outline="black")
elif seleccion == 10:
canvas1 = Canvas(vs, width=700, height=630, bg="#092A81")
canvas1.pack(expand=YES, fill=BOTH)
# casco
canvas1.create_polygon(66, 145, 75, 110, 105, 70, 132, 42, 165, 32, 240, 31, 300, 83, 325, 157, 294, 210,
211, 265, 169, 268, 128, 254, 80, 205, width=10, fill='grey', outline="black")
# VidrioCasco
canvas1.create_polygon(66, 145, 75, 110, 105, 70, 160, 47, 224, 48, 256, 64, 290, 98, 308, 137, 309, 163, 283,
178, 256, 211,
211, 265, 169, 268, 128, 254, 80, 205, width=10, fill="black")
# Cuerpo
canvas1.create_polygon(294, 210, 211, 265, 169, 268, 165, 275, 175, 320, 220, 375, 310, 420, 410, 430, 430, 440,
485, 419, 510, 445,
530, 430, 528, 380, 470, 380, 410, 340, 315, 215, width=10, fill='#FFA107',
outline="black")
# LineaPiernas
canvas1.create_polygon(410, 430, 330, 380, width=10, fill='black', outline="black")
# Mochila1
canvas1.create_polygon(315, 215, 410, 340, 470, 295, 435, 210, 380, 180, 360, 180, width=10, fill='#DC5700',
outline="black")
# Mochila2
canvas1.create_polygon(315, 215, 360, 180, 285, 50, 270, 58, 300, 83, 325, 157, 294, 210, width=10,
fill='#CA5101', outline="black")
# Luna
# luna
canvas1.create_oval(-50, 800, 800, 460, width=10, fill='grey')
# Brazo
canvas1.create_polygon(165, 275, 155, 318, 115, 340, 109, 350, 118, 370, 135, 380, 160, 370, 193, 350, 175, 320,
width=10, fill='black')
# Palo de bandera
canvas1.create_polygon(30, 220, 240, 500, width=10, fill='blue', outline="black")
canvas1.create_polygon(370, 235, 360, 100, width=10, fill='blue', outline="white")
canvas1.create_polygon(360, 100, width=10, fill='blue', outline="black")
# bandera
canvas1.create_polygon(30, 220, 0, 240, 0, 400, 105, 320, width=10, fill='white', outline="black")
# brazo2
canvas1.create_polygon(270, 250, 285, 245, 300, 250, 310, 270, 280, 360, 220, 400, 202, 395, 198, 368, 238, 338,
width=10, fill='black', outline="black")
# bota
canvas1.create_polygon(505, 380, 485, 419, 510, 445,
530, 430, 520, 380, width=10, fill='black', outline="black")
# Reflejo
canvas1.create_polygon(220, 75, 210, 90, 200, 95, 220, 110, 245, 115, 245, 95, width=10, fill='white')
elif seleccion == 11:
panel = Canvas(vs, width=640, height=180, bg="gray")
panel.pack()
# BODY
panel.create_polygon(50, 10, 70, 10, 70, 30, 90, 30, 90, 50, 150, 50, 150, 30, 170, 30, 190, 30, 190, 10,
170, 10, 170, 50, 190, 50, 190, 70, 210, 70, 210, 90, 230, 90, 230, 150, 210, 150,
210, 110, 190, 110, 190, 150, 170, 150, 130, 150, 130, 170, 170, 170, 170, 130,
70, 130, 70, 150, 70, 170, 110, 170, 110, 150, 50, 150, 50, 110, 30, 110, 30, 150,
10, 150, 10, 90, 30, 90, 30, 70, 50, 70, 50, 50, 70, 50, 70, 30, 50, 30, 50, 10,
width=1, fill="green", outline="black")
# OJO
panel.create_polygon(70, 70, 90, 70, 90, 110, 70, 110, 70, 70,
width=1, fill="white", outline="black")
# OJO
panel.create_polygon(150, 70, 170, 70, 170, 110, 150, 110, 150, 70,
width=1, fill="white", outline="black")
# Nave
panel.create_polygon(340, 160, 340, 140, 320, 140, 320, 120, 260, 120, 260, 100, 300, 100, 300, 80, 320,
80, 320, 60, 340, 60, 340, 40, 380, 40, 380, 20, 500, 20, 500, 40, 540, 40, 540, 60,
560, 60, 560, 80, 580, 80, 580, 100, 620, 100, 620, 120, 560, 120, 560, 140, 540, 140,
540, 160, 520, 160, 520, 140, 500, 140, 500, 120, 460, 120, 460, 140, 420, 140, 420, 120,
380, 120, 380, 140, 360, 140, 360, 160, 340, 160,
width=1, fill="orange", outline="black")
# NaveWindow
panel.create_polygon(340, 80, 340, 100, 360, 100, 360, 80, 340, 80,
width=1, fill="white", outline="black")
panel.create_polygon(400, 100, 400, 80, 420, 80, 420, 100, 400, 100,
width=1, fill="white", outline="black")
panel.create_polygon(460, 100, 460, 80, 480, 80, 480, 100, 460, 100,
width=1, fill="white", outline="black")
panel.create_polygon(520, 100, 520, 80, 540, 80, 540, 100, 520, 100,
width=1, fill="white", outline="black")
elif seleccion == 12:
mickey = Canvas(vs, width=390, height=390, bg="light blue")
mickey.pack()
# oreja
mickey.create_polygon(100, 70, 100, 80, 90, 80, 90, 90, 80, 90, 80, 130, 90, 130, 90, 140, 130, 140, 130, 130,
140, 130, 140, 90, 130, 90, 130, 80, 120, 80, 120, 70)
# cachete izquierdo
mickey.create_polygon(120, 140, 120, 150, 110, 150, 110, 200, 120, 200, 120, 210, 130, 210, 130, 220,
150, 220, 150, 210, 130, 210, 130, 200, 120, 200, 120, 180, 130, 180, 130, 140)
mickey.create_polygon(150, 220, 150, 230, 160, 230, 160, 220)
# cara
mickey.create_polygon(140, 120, 140, 130, 130, 130, 130, 180, 120, 180,
120, 200, 130, 200, 130, 210, 150, 210, 150, 220, 160, 220,
160, 230, 210, 230, 210, 220, 220, 220, 220, 210, 240, 210,
250, 200, 250, 180, 240, 180, 240, 130, 230, 130, 230, 120, 190, 120,
190, 130, 180, 130, 180, 120, width=1, fill="peach puff", outline="black")
# frente
mickey.create_polygon(130, 110, 230, 110, 230, 120, 130, 120)
mickey.create_polygon(170, 100, 200, 100, 200, 110, 170, 110)
mickey.create_polygon(180, 120, 190, 120, 190, 130, 180, 130)
# mano
mickey.create_polygon(130, 230, 130, 250, 140, 250, 140, 240, 150, 240, 150, 230)
mickey.create_polygon(110, 220, 110, 230, 90, 230, 90, 250, 100, 250, 100, 260, 130, 260, 130, 250,
100, 250, 100, 240, 110, 240, 110, 230, 130, 230, 130, 220, )
mickey.create_polygon(110, 230, 110, 240, 100, 240, 100, 250, 130, 250, 130, 230, width=1, fill="white",
outline="black")
# oreja derecha
mickey.create_polygon(230, 90, 230, 130, 240, 130, 240, 140, 280, 140, 280, 130, 290, 130, 290, 90, 280, 90,
280, 80,
270, 80, 270, 70, 250, 70, 250, 80, 240, 80, 240, 90)
# cachete derecho
mickey.create_polygon(240, 140, 240, 180, 250, 180, 250, 200, 240, 200, 240, 210, 250, 210, 250, 200, 260, 200,
260, 150, 250, 150, 250, 140)
# mano derecha
mickey.create_polygon(220, 210, 220, 220, 240, 220, 240, 210)
mickey.create_polygon(210, 220, 210, 240, 230, 240, 230, 250, 240, 250, 240, 230, 220, 230, 220, 220)
mickey.create_polygon(240, 220, 240, 230, 260, 230, 260, 220)
mickey.create_polygon(240, 250, 240, 260, 270, 260, 270, 250, 280, 250, 280, 230, 260, 230, 260, 240, 270, 240,
270, 250)
mickey.create_polygon(240, 230, 240, 250, 270, 250, 270, 240, 260, 240, 260, 230, width=1, fill="white",
outline="black")
# cuerpo
mickey.create_polygon(140, 280, 140, 260, 150, 260, 150, 230, 210, 230, 210, 240, 160, 240, 160, 260, 150, 260,
150, 280)
mickey.create_polygon(210, 240, 220, 240, 220, 260, 230, 260, 230, 280, 220, 280, 220, 260, 210, 260, )
# ropa
mickey.create_polygon(160, 240, 160, 260, 150, 260, 150, 280, 180, 280,
180, 260, 170, 260, 170, 250, 210, 250, 210, 240, width=1, fill="red", outline="black")
mickey.create_polygon(190, 250, 180, 250, 180, 270, 190, 270, 190, 280,
220, 280, 220, 260, 210, 260, 210, 250, 200, 250,
200, 260, 190, 260, width=1, fill="red", outline="red")
# botones
mickey.create_polygon(170, 250, 170, 260, 180, 260, 180, 250, width=1, fill="yellow", outline="black")
mickey.create_polygon(190, 250, 190, 260, 200, 260, 200, 250, width=1, fill="yellow", outline="black")
# pies
mickey.create_polygon(180, 270, 190, 270, 190, 280, 210, 280, 210, 290, 210, 290, 230, 290,
230, 300, 240, 300, 240, 320, 220, 320, 220, 310, 230, 310, 230, 300, 210, 300,
210, 290, 200, 290, 200, 300, 190, 300, 190, 280, 180, 280)
mickey.create_polygon(180, 300, 180, 320, 150, 320, 150, 330, 180, 330, 180, 320, 190, 320,
190, 330, 220, 330, 220, 320, 190, 320, 190, 300)
mickey.create_polygon(160, 280, 160, 290, 140, 290, 140, 300, 130, 300, 130, 320,
150, 320, 150, 310, 140, 310, 140, 300, 160, 300, 160, 290, 170, 290,
170, 300, 180, 300, 180, 280)
# zapatos
mickey.create_polygon(160, 290, 160, 300, 140, 300, 140, 310, 150, 310, 150, 320,
180, 320, 180, 300, 170, 300, 170, 290, width=1, fill="yellow", outline="black")
mickey.create_polygon(200, 290, 200, 300, 190, 300, 190, 320, 220, 320, 220, 310,
230, 310, 230, 300, 210, 300, 210, 290, width=1, fill="yellow", outline="black")
# ojos
mickey.create_polygon(150, 160, 150, 180, 160, 180, 160, 160)
mickey.create_polygon(210, 160, 210, 180, 220, 180, 220, 160)
# nariz
mickey.create_polygon(170, 180, 170, 190, 180, 190, 180, 200, 190, 200, 190, 190,
200, 190, 200, 180)
# boca
mickey.create_polygon(160, 200, 160, 210, 170, 210, 170, 220, 200, 220, 200, 210, 210, 210,
210, 200, 200, 200, 200, 210, 170, 210, 170, 200)
def funcion_main():
vp = Tk()
vp.geometry("300x450+5+5")
vp.configure(bg="light blue")
vp.title("POLIGONOS GRUPO A")
boton1 = Button(vp, text="Perrito", bg="red", fg="White",
command=lambda: funcion(1, "Programa por Cassandra Gonzalez"))
boton1.pack(padx=5, pady=5, fill=X)
boton2 = Button(vp, text="ElRichMC", bg="orange", fg="White",
command=lambda: funcion(2, "Programa por Victor Hugo Vazquez"))
boton2.pack(padx=5, pady=5, fill=X)
boton2.pack(padx=5, pady=5, fill=X)
boton3 = Button(vp, text="Marshmello", bg="purple", fg="White",
command=lambda: funcion(3, "Programa por Brandon Esquivel Rivas"))
boton3.pack(padx=5, pady=5, fill=X)
boton4 = Button(vp, text="Monito azul", bg="green", fg="White",
command=lambda: funcion(4, "Programa por Eduardo Leal"))
boton4.pack(padx=5, pady=5, fill=X)
boton5 = Button(vp, text="Lobo", bg="blue", fg="White",
command=lambda: funcion(5, "Programa por David"))
boton5.pack(padx=5, pady=5, fill=X)
boton6 = Button(vp, text="Ganso", bg="Purple", fg="White",
command=lambda: funcion(6, "Programa por Javier Muñoz"))
boton6.pack(padx=5, pady=5, fill=X)
boton7 = Button(vp, text="Paisaje", bg="red", fg="White",
command=lambda: funcion(7, "Programa por Nicole Rodrguez"))
boton7.pack(padx=5, pady=5, fill=X)
boton8 = Button(vp, text="Naruto", bg="orange", fg="White",
command=lambda: funcion(8, "Programa por Jesus de la Cruz"))
boton8.pack(padx=5, pady=5, fill=X)
boton9 = Button(vp, text="Gato", bg="purple", fg="White",
command=lambda: funcion(9, "Programa por Luis Molina"))
boton9.pack(padx=5, pady=5, fill=X)
boton10 = Button(vp, text="Astronauta", bg="green", fg="White",
command=lambda: funcion(10, "Programa por Alexis Gallegos"))
boton10.pack(padx=5, pady=5, fill=X)
boton11 = Button(vp, text="Alien", bg="blue", fg="White",
command=lambda: funcion(11, "Programa por Kenneth Barragan"))
boton11.pack(padx=5, pady=5, fill=X)
boton12 = Button(vp, text="Mickey Mouse", bg="purple", fg="White",
command=lambda: funcion(12, "Programa por Cynthia Lizeth Barron Morales"))
boton12.pack(padx=5, pady=5, fill=X)
vp.mainloop()
funcion_main()

Poligono pygame de MORALES ABUNDIS ALEJANDRO

import pygame
import random
AZULNOCHE = (9, 35, 67)
VERDEPASTO = (17, 99, 67)
VERDE = (10, 255, 10)
BLANCO = (222, 224, 200)
GRIS = (186, 186, 177)
GrisCastillo = (158, 158, 158)
NEGRO = (2, 3, 3)
ROJO = (255, 0, 0)
CAFE = (90, 50, 15)
TRUENO = (19, 45, 77)
Dimensiones = (500, 500)
def dibujar_castillo(pantalla, pos):
for x in range(0, 70, 20):
pygame.draw.rect(pantalla, GrisCastillo, [290 + x, 220, 10, 10])
pygame.draw.rect(pantalla, NEGRO, [290 + x, 220, 10, 10], 1)
pygame.draw.rect(pantalla, GrisCastillo, [250, 200, 40, 105], 0) # pilar iz
pygame.draw.rect(pantalla, NEGRO, [250, 200, 40, 105], 2)
pygame.draw.rect(pantalla, NEGRO, [262, 210, 16, 16], 0)
pygame.draw.rect(pantalla, GrisCastillo, [290, 230, 70, 75], 0)#pilar der
pygame.draw.rect(pantalla, NEGRO, [290, 230, 70, 75], 2)
pygame.draw.rect(pantalla, GrisCastillo, [360, 200, 40, 105], 0)
pygame.draw.rect(pantalla, NEGRO, [360, 200, 40, 105], 2)
pygame.draw.rect(pantalla, NEGRO, [372, 210, 16, 16], 0)
pygame.draw.polygon(pantalla, NEGRO, [[248, 200], [270, 178], [292, 200]])
pygame.draw.polygon(pantalla, NEGRO, [[358, 200], [380, 178], [402, 200]])
pygame.draw.circle(pantalla, CAFE, [325, 270], 15, 0)
pygame.draw.circle(pantalla, NEGRO, [325, 270], 15, 2)
pygame.draw.rect(pantalla, CAFE, [310, 270, 30, 30], 0)
pygame.draw.rect(pantalla, NEGRO, [310, 270, 30, 30], 1)
pygame.draw.circle(pantalla, CAFE, [325, 270], 13, 0)
def dibujar_fondo(pantalla):
ancho = Dimensiones[0]
alto = Dimensiones[1]
h1 = Dimensiones[1] / 2 + 50
h2 = Dimensiones[1] / 2 - 50
pygame.draw.rect(pantalla, AZULNOCHE, [0, 0, ancho, h1], 0)
pygame.draw.rect(pantalla, VERDEPASTO, [0, h2 + 100, ancho, h2], 0)
for y in range(int(h2) + 100, alto, 7):
for x in range(0, ancho, 4):
pygame.draw.line(pantalla, VERDE, [x, y + 5], [x + 2, y], 1)
return h2+100
def dibujar_luna(pantalla, pos):
x = pos[0]
y = pos[1]
pygame.draw.circle(pantalla, BLANCO, pos, 20, 0) # grande
pygame.draw.circle(pantalla, GRIS, [x - 10, y - 10], 4, 1)
pygame.draw.circle(pantalla, GRIS, [x + 11, y - 1], 3, 1)
pygame.draw.circle(pantalla, GRIS, [x - 1, y + 10], 5, 1)
def dibujar_lluvia(pantalla, limites, listaPuntos):
for i in range(len(listaPuntos)):
r = listaPuntos[i][2]
x = listaPuntos[i][0]
y = listaPuntos[i][1]
pygame.draw.circle(pantalla, BLANCO, [x, y], r, 0)
listaPuntos[i][1] += 1
if listaPuntos[i][1] > limites[1]:
y = random.randrange(-50, -10)
listaPuntos[i][1] = y
x = random.randrange(50, limites[0])
listaPuntos[i][0] = x
def crearPuntosAletorios(cantidad, rangos):
listaPuntos = []
for i in range(cantidad):
radio = 1
x = random.randrange(1, 390)
y = random.randrange(0, 300)
listaPuntos.append([x, y, radio])
return listaPuntos
def dibujarTexto(pantalla, texto, color):
Fuente = pygame.font.Font('AliceandtheWickedMonster.ttf', 25)
Texto = Fuente.render(texto, True, color)
pantalla.blit(Texto, [250, 10])
def main():
pygame.init()
pantalla = pygame.display.set_mode(Dimensiones)
pygame.display.set_caption("Dark castle----")
game_over = False
reloj = pygame.time.Clock()
listaPuntos = crearPuntosAletorios(15, [390, 200])
while not game_over:
for evento in pygame.event.get():
if evento.type == pygame.QUIT:
game_over = True
pantalla.fill((255, 255, 255))
#---Fondo------
y_pos = dibujar_fondo(pantalla)
#---Luna-------
dibujar_luna(pantalla, [25, 25])
#---Luvia------
dibujar_lluvia(pantalla, [390, 300], listaPuntos)
#---Castillo---
dibujar_castillo(pantalla, [400, y_pos])
pygame.display.flip()
reloj.tick(60)
pygame.quit()
if __name__ == "__main__":
main()

Django de python (modelo Alumnos)

# -*- coding: utf-8 -*-
from __future__ import unicode_literals
from django.db import models
# Create your models here.
class Datospersonales(models.Model):
num_cont= models.CharField(max_length=10, primary_key= True,verbose_name='Numero de Control')
nombre = models.CharField(max_length=100)
SEXO=(('F','Femenino'),('M','Masculino')) #se hace arreglo
Sexo = models.CharField(max_length=1,choices=SEXO,default='M')
Edad = models.IntegerField(help_text='Solo mayores de edad')
fecha_nacimiento= models.DateField()
IS = 'IS'
LC = 'LC'
LAE = 'LAE'
CARRERA_CHOICES = (
('IS','Ing. en Sistemas'),
('LC', 'Lic. en Contaduria'),
('LAE', 'Lic. en Administracion de Empresas')
)
Carrera = models.CharField(max_length=30,choices=CARRERA_CHOICES,default=IS,
)
Telefono = models.CharField(max_length=12)
email = models.EmailField()
Domicilio= models.TextField()
view raw models.py hosted with ❤ by GitHub

Sensor de Reconocimiento de voz con Arduino:

https://www.prometec.net/reconocimiento-voz/

martes, 15 de octubre de 2019

perro pygame

# -*- coding: utf-8 -*-
import pygame
import time
pygame.init()
running = True
window = pygame.display.set_mode((1150, 1150))
amarillo=pygame.Color(244,180,0)
window.fill((amarillo))
while running:
for event in pygame.event.get():
if event.type == pygame.QUIT:
running = False
cara=(139, 130, 0)
orejas=(139, 130, 85)
menton=(255, 78, 0)
ojos=(255, 255, 255)
nariz=(255, 255, 255)
pygame.draw.polygon(window,cara,[(415, 50), (235, 490), (365, 625), (755, 625), (850, 500), (700, 50)],0)
# orejas
pygame.draw.polygon(window,orejas,[(415, 50), (60, 320), (175, 635)],0)
pygame.draw.polygon(window,orejas,[(700, 50), (1045, 320), (896, 635)],0)
# menton
pygame.draw.polygon(window,menton,[(365, 625), (550, 415), (755, 625)],0)
# ojos
# pygame.draw.ellipse(window,ojos,[(420, 225), (480, 305)],1 )
#pygame.draw.ellipse(630, 225, 690, 305, width=1, fill="#1a1200", outline="#000000")
# bigotes
#pygame.draw.ellipse(475, 525, 490, 540, width=1, fill="#1a1200", outline="#000000")
#pygame.draw.ellipse(615, 525, 630, 540, width=1, fill="#1a1200", outline="#000000")
#pygame.draw.ellipse(445, 560, 460, 575, width=1, fill="#1a1200", outline="#000000")
#pygame.draw.ellipse(610, 560, 625, 575, width=1, fill="#1a1200", outline="#000000")
#pygame.draw.ellipse(480, 560, 495, 575, width=1, fill="#1a1200", outline="#000000")
#pygame.draw.ellipse(640, 560, 655, 575, width=1, fill="#1a1200", outline="#000000")
# nariz
pygame.draw.line(window, nariz, (50, 50), (75, 75), 4)
pygame.draw.line(window, nariz, (75, 75), (25, 25), 4)
pygame.draw.line(window, nariz, (25, 25), (50, 50), 4)
#pygame.draw.line(window , nariz, (50, 50), (75, 75), 4)
#pygame.draw.line(window, nariz, (75, 75), (25, 75), 4)
#pygame.draw.line(window, nariz, (25, 75), (50, 50), 4)
# pygame.draw.lines(window, (255,255,255), True, ((50, 50), (75, 75), (25, 75)), 1)
pygame.display.update()

Sensor Detector de movimiento con Arduino:

https://www.luisllamas.es/detector-de-movimiento-con-arduino-y-sensor-pir/ **************** https://robologs.net/2018/07/19/como-construir-un-sensor-de-movimiento-con-arduino-y-sensor-pir/

miércoles, 9 de octubre de 2019

Poligonos Ejemplos:

from Tkinter import *
def funcion(seleccion, figura):
vs = Toplevel()
vs.configure(bg="gray")
vs.title(figura)
if seleccion == 1:
panel = Canvas(vs, width=1200, height=650, bg="gray")
panel.pack()
# cara
panel.create_polygon(415, 50, 235, 490, 365, 625, 755, 625, 850, 500, 700, 50,
width=1, fill="#e0af77", outline="brown")
# orejas
panel.create_polygon(415, 50, 60, 320, 175, 635, width=1, fill="#bb6400", outline="#000000")
panel.create_polygon(700, 50, 1045, 320, 896, 635, width=1, fill="#bb6400", outline="#000000")
# menton
panel.create_polygon(365, 625, 550, 415, 755, 625, width=1, fill="#bb6400", outline="#000000")
# ojos
panel.create_oval(420, 225, 480, 305, width=1, fill="#1a1200", outline="#000000")
panel.create_oval(630, 225, 690, 305, width=1, fill="#1a1200", outline="#000000")
# bigotes
panel.create_oval(475, 525, 490, 540, width=1, fill="#1a1200", outline="#000000")
panel.create_oval(615, 525, 630, 540, width=1, fill="#1a1200", outline="#000000")
panel.create_oval(445, 560, 460, 575, width=1, fill="#1a1200", outline="#000000")
panel.create_oval(610, 560, 625, 575, width=1, fill="#1a1200", outline="#000000")
panel.create_oval(480, 560, 495, 575, width=1, fill="#1a1200", outline="#000000")
panel.create_oval(640, 560, 655, 575, width=1, fill="#1a1200", outline="#000000")
# nariz
panel.create_oval(470, 305, 640, 500, width=1, fill="#1a1200", outline="#000000")
elif seleccion == 2:
panel = Canvas(vs, width=500, height=450, bg="gray")
panel.pack()
# cara
panel.create_polygon(200, 80, 120, 240, 120, 260, 140, 300, 160, 310, 240, 310, 310, 290, 350, 280, 360, 250,
350, 230,
340, 210, 250, 80,
width=1, fill="yellow", outline="black")
# cejas
panel.create_polygon(150, 190, 142, 200, 175, 225, 185, 210, width=1, fill="black", outline="black")
panel.create_polygon(200, 210, 210, 220, 248, 205, 240, 190, width=1, fill="black", outline="black")
# boca
panel.create_polygon(150, 250, 150, 260, 185, 255, 170, 263,
173, 275, 205, 263, 200, 240, width=2, fill="orange", outline="black")
# ojos
panel.create_oval(210, 215, 255, 235, width=1, fill="white", outline="black")
panel.create_oval(140, 218, 175, 235, width=1, fill="white", outline="black")
# pupilas
panel.create_oval(215, 215, 235, 235, width=1, fill="black", outline="black")
panel.create_oval(140, 218, 160, 235, width=1, fill="black", outline="black")
# cabello
panel.create_polygon(200, 80, 210, 75, 210, 60, 220, 50, 220, 70, 230, 50, 240, 50,
240, 60, 230, 70, 255, 65, 260, 70, 240, 78,
260, 80, 230, 88, width=1, fill="black", outline="black")
elif seleccion == 3:
panel = Canvas(vs, width=500, height=450, bg="skyblue")
panel.pack()
# cara
panel.create_oval(120, 80, 320, 200, width=2, fill="chocolate", outline="black")
# ojos
panel.create_oval(180, 100, 200, 130, width=1, fill="black", outline="black")
panel.create_oval(240, 100, 260, 130, width=1, fill="black", outline="black")
# pupila
panel.create_oval(185, 105, 190, 115, width=1, fill="white", outline="black")
panel.create_oval(245, 105, 250, 115, width=1, fill="white", outline="black")
# boca
panel.create_arc(170, 140, 270, 180, extent=180, style=CHORD, start=180, width=2, fill="black", outline="black")
# sonrisa rosybrown
panel.create_arc(155, 145, 190, 160, extent=100, style=ARC, start=180, width=2, fill="black", outline="black")
panel.create_arc(255, 145, 290, 160, extent=100, style=ARC, start=255, width=2, fill="black", outline="black")
panel.create_oval(195, 170, 245, 180, width=2, fill="pink2", outline="black")
# Petalos
panel.create_arc(200, 30, 240, 130, extent=180, start=0, style=CHORD, width=2, fill="yellow2", outline="black")
panel.create_arc(240, 40, 280, 130, extent=180, start=353, style=CHORD, width=2, fill="yellow2",
outline="black")
panel.create_arc(275, 58, 315, 145, extent=185, start=340, style=CHORD, width=2, fill="yellow2",
outline="black")
panel.create_arc(255, 100, 365, 140, extent=190, start=280, style=CHORD, width=2, fill="yellow2",
outline="black")
panel.create_arc(260, 130, 360, 170, extent=180, start=268, style=CHORD, width=2, fill="yellow2",
outline="black")
panel.create_arc(245, 200, 360, 165, extent=220, start=225, style=CHORD, width=2, fill="yellow2",
outline="black")
panel.create_arc(255, 163, 295, 233, extent=215, start=178, style=CHORD, width=2, fill="yellow2",
outline="black")
panel.create_arc(225, 155, 265, 245, extent=190, start=180, style=CHORD, width=2, fill="yellow2",
outline="black")
panel.create_arc(170, 155, 215, 245, extent=190, start=170, style=CHORD, width=2, fill="yellow2",
outline="black")
panel.create_arc(135, 158, 175, 233, extent=210, start=150, style=CHORD, width=2, fill="yellow2",
outline="black")
panel.create_arc(80, 155, 192, 195, extent=198, start=105, style=CHORD, width=2, fill="yellow2",
outline="black")
panel.create_arc(65, 120, 172, 160, extent=193, start=84, style=CHORD, width=2, fill="yellow2", outline="black")
panel.create_arc(128, 50, 168, 133, extent=200, start=10, style=CHORD, width=2, fill="yellow2", outline="black")
panel.create_arc(80, 83, 170, 123, extent=233, start=35, style=CHORD, width=2, fill="yellow2", outline="black")
panel.create_arc(160, 40, 200, 125, extent=190, start=2, style=CHORD, width=2, fill="yellow2", outline="black")
# tallo
panel.create_polygon(210, 200, 210, 250, 220, 290, 235, 330, 230, 380, 230, 410,
245, 410, 245, 380, 250, 330, 235, 290, 225, 250, 225, 200, width=1, fill="forestgreen",
outline="black")
# hoja derecha
panel.create_arc(230, 250, 310, 300, extent=270, start=0, style=CHORD, width=2, fill="forestgreen",
outline="darkgreen")
panel.create_arc(230, 265, 300, 295, extent=105, start=75, style=ARC, width=2, outline="darkgreen")
# hoja izquierda
panel.create_arc(125, 250, 215, 300, extent=270, start=270, style=CHORD, width=2, fill="forestgreen",
outline="darkgreen")
panel.create_arc(130, 265, 215, 295, extent=105, start=0, style=ARC, width=2, outline="darkgreen")
# fondo derecho
panel.create_arc(245, 300, 360, 410, extent=180, start=0, style=CHORD, width=1, fill="darkgreen",
outline="black")
panel.create_arc(245, 325, 380, 440, extent=170, start=0, style=CHORD, width=2, fill="forestgreen",
outline="darkgreen")
panel.create_arc(240, 340, 365, 460, extent=105, start=35, style=ARC, width=2, fill="forestgreen",
outline="darkgreen")
# fondo izquierdo
panel.create_arc(115, 310, 235, 400, extent=195, start=345, style=CHORD, width=1, fill="darkgreen",
outline="black")
panel.create_arc(105, 340, 235, 470, extent=170, start=20, style=CHORD, width=2, fill="forestgreen",
outline="darkgreen")
panel.create_arc(135, 350, 240, 490, extent=130, style=ARC, start=8, width=2, fill="black", outline="darkgreen")
# fondo medio
panel.create_arc(185, 345, 350, 500, extent=180, start=0, style=CHORD, width=2, fill="forestgreen",
outline="darkgreen")
panel.create_arc(185, 365, 315, 500, extent=130, style=ARC, start=40, width=2, outline="darkgreen")
elif seleccion == 4:
panel = Canvas(vs, width=600, height=800, bg="linen")
panel.pack()
# cara
panel.create_polygon(200, 300, 200, 450, 210, 470, 390, 470, 400, 450, 400, 300, width=2, fill="lemonchiffon",
outline="black")
# cabeza
panel.create_arc(100, 80, 500, 520, extent=180, start=0, style=CHORD, width=2, fill="gold", outline="black")
# manchas
panel.create_oval(290, 100, 380, 140, width=1, fill="goldenrod", outline="khaki") # 1
panel.create_oval(170, 110, 275, 190, width=1, fill="goldenrod", outline="khaki") # 2
panel.create_oval(130, 220, 180, 270, width=1, fill="goldenrod", outline="khaki") # 3
panel.create_oval(210, 200, 300, 290, width=1, fill="goldenrod", outline="khaki") # 4
panel.create_oval(320, 160, 350, 210, width=1, fill="goldenrod", outline="khaki") # 5
panel.create_oval(325, 235, 375, 275, width=1, fill="goldenrod", outline="khaki") # 6
panel.create_oval(390, 140, 465, 285, width=1, fill="goldenrod", outline="khaki") # 7
# ojos
panel.create_oval(240, 320, 270, 390, width=1, fill="black", outline="black")
panel.create_oval(330, 320, 360, 390, width=1, fill="black", outline="black")
# pupila
panel.create_oval(245, 325, 265, 355, width=1, fill="white", outline="black")
panel.create_oval(335, 325, 355, 355, width=1, fill="white", outline="black")
# boca
panel.create_arc(260, 390, 340, 440, extent=180, style=ARC, start=180, width=2, fill="black", outline="black")
elif seleccion == 5:
panel = Canvas(vs, width=1148, height=700, bg='light blue')
panel.pack()
# casa
panel.create_rectangle(100, 410, 370, 650, width=2, fill='yellow', outline='black')
# tejado
panel.create_polygon(70, 409, 400, 409, 245, 200, width=2, fill='red', outline='black')
# ventanas
panel.create_rectangle(120, 420, 200, 500, width=2, fill='blue', outline='black')
panel.create_rectangle(270, 420, 350, 500, width=2, fill='purple', outline='black')
# Puerta
panel.create_rectangle(200, 550, 260, 650, width=2, fill='red', outline='black')
panel.create_line(230, 550, 230, 650, width=2, fill="black")
panel.create_oval(215, 600, 200, 620, width=2, fill='brown', outline='black')
# pasto
panel.create_rectangle(1, 650, 1147, 700, width=2, fill='green', outline='black')
# arbol
panel.create_rectangle(600, 410, 570, 650, width=2, fill='brown', outline='black')
panel.create_oval(700, 550, 480, 350, width=2, fill='green', outline='black')
# sol
panel.create_oval(1000, 150, 880, 50, width=2, fill='yellow', outline='black')
panel.create_line(900, 200, 1000, 1, width=10, fill="yellow")
panel.create_line(780, 125, 1100, 70, width=10, fill="yellow")
panel.create_line(1050, 200, 880, 10, width=10, fill="yellow")
elif seleccion == 6:
panel = Canvas(vs, width=200, height=200, bg="gray")
panel.pack()
# Primera parte negra
panel.create_polygon(70, 50, 70, 60, 50, 60, 50, 70, 40, 70, 40, 150, 50, 150, 50, 160, 60, 160, 60, 170, 80,
170, 80, 180,
110, 180, 110, 170, 130, 170, 130, 160, 140, 160, 140, 150, 150, 150, 150, 70,
140, 70, 140, 60, 120, 60, 120, 50, 70, 50, width=1, fill="black")
# ojo 1
panel.create_polygon(50, 80, 50, 120, 60, 120, 60, 130, 80, 130, 80, 120, 90, 120, 90, 110, 80, 110, 80, 100,
70, 100, 70, 90
, 60, 90, 60, 80, 50, 80, width=1, fill="white")
# ojo 2
panel.create_polygon(140, 80, 130, 80, 130, 90, 120, 90, 120, 100, 110, 100, 110, 110, 100, 110, 100, 120, 110,
130, 130, 130, 130, 120
, 140, 120, 140, 80, 130, 80, width=1, fill="white")
elif seleccion == 7:
panel = Canvas(vs, width=200, height=200, bg="yellow")
panel.pack()
# Parte negra
panel.create_polygon(70, 10, 130, 10, 130, 20, 150, 20, 150, 30, 160, 30, 160, 50, 170, 50, 170, 60, 180, 60,
180, 130,
170, 130, 170, 140, 160, 140, 160, 160, 150, 160, 150, 170, 50, 170, 50, 160, 40, 160, 40,
140, 30, 140, 30, 130, 20, 130,
20, 60, 30, 60, 30, 50, 40, 50, 40, 30, 50, 30, 50, 20, 70, 20, 70, 10, width=1,
fill="black", outline="black")
# Primera parte blanca
panel.create_polygon(80, 20, 120, 20, 120, 30, 140, 30, 140, 40, 150, 40, 150, 60, 160, 60, 160, 70, 170, 70,
170, 120, 150, 120, 150, 110, 50, 110, 50, 120, 30, 120, 30, 70, 40, 70, 40, 60, 50, 60,
50, 40, 60, 40, 60, 30, 80, 30, 80, 20, width=1, fill="white", outline="white")
# segunda parte blanca
panel.create_polygon(60, 120, 140, 120, 140, 130, 150, 130, 150, 150, 140, 150, 140, 160, 60, 160, 60, 150,
50, 150, 50, 130, 60, 130, 60, 120, width=1, fill="white", outline="white")
# ojos
panel.create_rectangle(80, 120, 90, 140, width=1, fill="black", outline="black")
panel.create_rectangle(110, 120, 120, 140, width=1, fill="black", outline="black")
# manchas
panel.create_polygon(80, 70, 120, 70, 120, 80, 130, 80, 130, 100, 120, 100, 120, 110, 80, 110, 80, 100, 70, 100,
70, 80, 80, 80, 80, 70, width=1, fill="red", outline="red")
panel.create_polygon(110, 20, 120, 20, 120, 30, 140, 30, 140, 50, 120, 50, 120, 40, 110, 40, 110, 20, width=1,
fill="red", outline="red")
panel.create_polygon(80, 20, 90, 20, 90, 40, 80, 40, 80, 50, 60, 50, 60, 30, 80, 30, 80, 20, width=1,
fill="red", outline="red")
panel.create_polygon(40, 60, 60, 60, 60, 90, 50, 90, 50, 100, 30, 100, 30, 70, 40, 70, 40, 60, width=1,
fill="red", outline="red")
panel.create_polygon(140, 60, 160, 60, 160, 70, 170, 70, 170, 100, 150, 100, 150, 90, 140, 90, 140, 60, width=1,
fill="red", outline="red")
elif seleccion == 8:
panel = Canvas(vs, width=400, height=400, bg='red')
panel.pack()
panel.create_polygon(60, 120, 100, 180, 140, 120, 100, 60, width=5, fill='blue',
outline='green') # coordenadas de x1,y1,x2,y2 etc etc y caracteristicas de las figura
elif seleccion == 9:
canvas = Canvas(vs, width=500, height=500, bg="white")
canvas.pack()
canvas.create_polygon(42, 372, 9, 396, -5, 415, -5, 502, 505, 505, 505, 396, 453, 372,
fill="BLUE", outline="black", width=2)
canvas.create_polygon(177, 261, 173, 293, 174, 323, 179, 329, 174, 323, 174, 312, 140, 323, 124, 335, 150, 420,
346, 435, 383, 341, 363, 324, 326, 312, 327, 312, 319, 340, 327, 312, 323, 268,
fill="peach puff", outline="black", width=2)
canvas.create_polygon(119, 337, 157, 340, 183, 356, 198, 382, 110, 381,
fill="peach puff", outline="black", width=2)
canvas.create_polygon(365, 337, 325, 340, 301, 356, 282, 382, 367, 381,
fill="peach puff", outline="black", width=2)
canvas.create_polygon(137, 365, 181, 363, 229, 369, 249, 382, 252, 403, 249, 382, 260, 373, 297, 365, 362, 367,
368, 482, 98, 482,
fill="peach puff", outline="black", width=2)
canvas.create_polygon(114, 353, 212, 399, 269, 401, 369, 355, 350, 484, 127, 482,
fill="blue", outline="black", width=2)
canvas.create_polygon(138, 325, 119, 319, 136, 373, 183, 422, 237, 460, 267, 457, 335, 399, 367, 331, 369, 313,
361, 319, 369, 313, 440, 347, 433, 382, 439, 353,
474, 372, 431, 502, 85, 502, 32, 374, 68, 357, 75, 375,
67, 357, 68, 346, 119, 319,
fill="orange", outline="black", width=2)
canvas.create_polygon(196, 306, 215, 334, 230, 353, 215, 334,
fill="peach puff", outline="black", width=2)
canvas.create_polygon(304, 306, 289, 334, 270, 353, 289, 334,
fill="peach puff", outline="black", width=2)
canvas.create_polygon(184, 260, 117, 276, 80, 305, 106, 254, 127, 233, 79, 232, 44, 249, 71, 203, 112, 184, 82,
165, 24, 165, 84, 125, 144, 108, 134, 55, 91, 1, 206, 43, 240, 89, 268, 88,
311, 103, 336, 130, 372, 132, 423, 170, 396, 170, 374, 177, 403, 203, 419, 232, 400, 224,
376, 224, 398, 246, 376, 241, 334, 243, 344, 239, 353, 250, 364, 271, 342, 261, 323, 260
)
canvas.create_oval(340, 445, 390, 495, fill="white", outline="black", width=2)
canvas.create_polygon(180, 260,
155, 244,
143, 208,
155, 193,
165, 195, fill="peach puff", outline="black", width=2)
canvas.create_polygon(320, 260,
345, 244,
357, 208,
345, 193,
335, 195, fill="peach puff", outline="black", width=2)
canvas.create_polygon(240, 325,
180, 275,
160, 170,
330, 170,
340, 190,
320, 275,
260, 325, fill="peach puff", outline="black", width=2)
canvas.create_polygon(250, 255,
250, 275,
260, 275,
250, 280,
240, 275, fill="peach puff3", outline="black", width=2)
canvas.create_polygon(235, 290,
260, 287,
265, 290,
260, 287, outline="black", width=2)
canvas.create_polygon(237, 247,
233, 253,
200, 245,
190, 195, fill="white", outline="black", width=2)
canvas.create_oval(210, 223.5,
230, 243, fill="black")
canvas.create_polygon(240, 250,
242, 235,
242, 243,
180, 180,
180, 200,
fill="black", outline="black", width=2)
canvas.create_polygon(263, 247,
267, 253,
300, 245,
310, 195, fill="white", outline="black", width=2)
canvas.create_oval(290, 223.5,
270, 243, fill="black")
canvas.create_polygon(260, 250,
257, 235,
258, 243,
320, 180,
320, 200,
fill="black", outline="black", width=2)
canvas.create_polygon(280, 160,
240, 220,
225, 265,
215, 180,
220, 160,
223, 183,
190, 200,
170, 250,
155, 170,
210, 160)
canvas.create_polygon(266, 174,
296, 206, 311, 245, 321, 204, 313, 156, 256, 121, 220, 174)
canvas.create_polygon(313, 184, 327, 200, 332, 226, 342, 198, 331, 149, 305, 128, 256, 125)
elif seleccion == 10:
poligono = Canvas(vs, width=400, height=400, bg="gray")
poligono.create_polygon(130, 20, 60, 80, 100, 140, 160, 140, 200, 80, width=3, fill="pink", outline="black")
poligono.pack()
elif seleccion == 11:
panel = Canvas(vs, width=500, height=400, bg='white')
panel.pack()
panel.create_polygon(140, 40, 300, 40, 400, 140, 40, 140, width=5, fill='white', outline='black')
# coordenadas y caracteristica de la figura
elif seleccion == 12:
panel = Canvas(vs, width=225, height=200, bg="white")
panel.pack()
# Parte negra
panel.create_polygon(70, 10, 170, 10, 170, 20, 190, 20, 190, 30, 200, 30, 200, 80, 190, 80, 190, 90, 170, 90,
170, 100, 140, 100, 140, 120, 150, 120, 150, 110, 170, 110, 170, 100, 190, 100, 190, 110,
200, 110, 200, 140, 190, 140, 190, 150, 180, 150, 180, 160, 160, 160, 160, 170, 80, 170,
80, 160, 60, 160, 60, 150, 50, 150, 50, 140, 40, 140, 40, 110, 50, 110, 50, 100, 70, 100,
70, 110, 90, 110, 90, 120, 100, 120, 100, 100, 70, 100, 70, 90, 50, 90, 50, 80, 40, 80, 40,
30, 50, 30, 50, 20, 70, 20, 70, 10, width=1, fill="black", outline="black")
# Parte naranja
panel.create_polygon(80, 20, 160, 20, 160, 30, 180, 30, 180, 40, 190, 40, 190, 70, 180, 70, 180, 80, 160, 80,
160, 90, 80, 90, 80, 80, 60, 80, 60, 70, 50, 70, 50, 40, 60, 40, 60, 30, 80, 30, 80, 20,
width=1, fill="orange", outline="orange")
# Parte amarilla
panel.create_polygon(90, 30, 150, 30, 150, 40, 170, 40, 170, 70, 150, 70, 150, 80, 90, 80, 90, 70, 70, 70, 70,
40, 90, 40, 90, 30, width=1, fill="yellow", outline="yellow")
# Parte blanca
panel.create_polygon(90, 50, 150, 50, 150, 60, 90, 60, 90, 50, width=1, fill="white", outline="white")
# Ojos rectangulos negros
panel.create_rectangle(100, 40, 110, 70, width=1, fill="black", outline="black")
panel.create_rectangle(130, 40, 140, 70, width=1, fill="black", outline="black")
# Parte verde
panel.create_polygon(110, 100, 130, 100, 130, 150, 140, 150, 140, 130, 150, 130, 150, 120, 170, 120, 170, 110,
190, 110, 190, 140, 180, 140, 180, 150, 160, 150, 160, 160, 80, 160, 80, 150, 60, 150, 60,
140, 50, 140, 50, 110, 70, 110, 70, 120, 90, 120, 90, 130, 100, 130, 100, 150, 110, 150,
110, 100, width=1, fill="green", outline="green")
elif seleccion == 13:
panel = Canvas(vs, width=300, height=200, bg="black")
panel.pack()
# Cuerpo del fantasma
panel.create_polygon(100, 10, 130, 10, 130, 20, 150, 20, 150, 20, 150, 30, 160, 30, 160, 40, 170, 40, 170, 60,
180, 60, 180, 160, 170, 160,
170, 150, 160, 150, 160, 140, 150, 140, 150, 150, 140, 150, 140, 160, 130, 160, 130, 140,
100, 140, 100, 160,
90, 160, 90, 150, 80, 150, 80, 140, 70, 140, 70, 150, 60, 150, 60, 160, 50, 160, 50, 60,
60, 60,
60, 40, 70, 40, 70, 30, 80, 30, 80, 20, 100, 20, width=1, fill="blue", outline="white")
# Ojos Fantasma
panel.create_polygon(80, 50, 100, 50, 100, 70, 80, 70, width=1, fill="white")
panel.create_polygon(130, 50, 150, 50, 150, 70, 130, 70, width=1, fill="white")
# Boca Fantasma
panel.create_polygon(65, 110, 70, 110, 70, 120, 65, 120, width=1, fill="white")
panel.create_polygon(70, 100, 90, 100, 90, 110, 70, 110, width=1, fill="white")
panel.create_polygon(90, 110, 110, 110, 110, 120, 90, 120, width=1, fill="white")
panel.create_polygon(110, 100, 130, 100, 130, 110, 110, 110, width=1, fill="white")
panel.create_polygon(130, 110, 150, 110, 150, 120, 130, 120, width=1, fill="white")
panel.create_polygon(150, 100, 170, 100, 170, 110, 150, 110, width=1, fill="white")
panel.create_polygon(170, 110, 175, 110, 175, 120, 170, 120, width=1, fill="white")
elif seleccion == 14:
Escudo = Canvas(vs, width=420, height=420, bg='blue')
# Primer Arco Rojo
Escudo.create_oval(40, 40, 400, 400, width=7, fill='red')
# Arco Gris
Escudo.create_oval(90, 90, 350, 350, width=7, fill='grey')
# Segundo Arco Rojo
Escudo.create_oval(140, 140, 302, 302, width=7, fill='red')
# Arco Azul
Escudo.create_oval(163, 163, 278, 278, width=7, fill='blue')
# Estrella Blanca
Escudo.create_polygon(222, 170,
250, 268,
170, 200,
270, 200,
185, 268, width=5, fill="white", outline="white")
Escudo.pack() # para que pueda aparecer el Escudo
elif seleccion == 15:
circulo = Canvas(vs, width=210, height=210, bg='magenta')
circulo.pack()
circulo.create_oval(20, 20, 200, 200, width=10, fill='yellow')
circulo.create_oval(90, 92, 70, 70, width=10, fill='black')
circulo.create_oval(140, 70, 160, 92, width=10, fill='black')
circulo.create_oval(140, 155, 90, 110, width=10, fill='black')
elif seleccion == 16:
dib = Canvas(vs, width=800, height=800, bg="cyan")
dib.pack(expand=YES, fill=BOTH)
# gorra
dib.create_polygon(250, 0, 250, 50, 200, 50, 200, 100, 650, 100, 650, 50, 500, 50, 500, 0, width=1, fill="red",
outline="black")
# cabelloenJota
dib.create_polygon(200, 100, 200, 150, 250, 150, 250, 250, 350, 250, 350, 200, 300, 200, 300, 150, 350, 150,
350, 100, width=1, fill="brown", outline="black")
# oreja
dib.create_polygon(200, 150, 200, 250, 250, 250, 250, 150, width=1, fill="yellow", outline="black")
# cabellodetrasoreja
dib.create_polygon(200, 150, 150, 150, 150, 250, 200, 250, 200, 150, width=1, fill="brown", outline="black")
# cabellobajooreja
dib.create_polygon(200, 250, 200, 300, 250, 300, 250, 250, width=1, fill="brown", outline="black")
# cara
dib.create_polygon(350, 100, 350, 150, 300, 150, 300, 200, 350, 200, 350, 250, 250, 250, 250, 350, 550, 350,
550, 250, 700, 250, 700, 200, 650, 200, 650, 150, 550, 150, 550, 100, 350, 100, width=1,
fill="yellow", outline="black")
# ojo
dib.create_polygon(450, 100, 450, 200, 500, 200, 500, 100)
# Mostacho
dib.create_polygon(500, 200, 500, 250, 450, 250, 450, 300, 650, 300, 650, 250, 550, 250, 550, 200)
# Mangaizquierda
dib.create_polygon(300, 350, 200, 350, 200, 400, 150, 400, 150, 450, 100, 450, 100, 500, 200, 500, 200, 550,
250, 550, 250, 500, 300, 500, 300, 350, width=1, fill="red", outline="black")
# centro
dib.create_polygon(350, 350, 350, 450, 450, 450, 450, 350, width=1, fill="red", outline="black")
# Mangaderecha
dib.create_polygon(500, 350, 500, 500, 550, 500, 550, 550, 600, 550, 600, 500, 700, 500, 700, 450, 650, 450,
650, 400, 600, 400, 600, 350, width=1, fill="red", outline="black")
# Manoizquierda
dib.create_polygon(100, 500, 100, 650, 200, 650, 200, 600, 250, 600, 250, 550, 200, 550, 200, 500, width=1,
fill="yellow", outline="black")
# Manoderecha
dib.create_polygon(600, 500, 600, 550, 550, 550, 550, 600, 600, 600, 600, 650, 700, 650, 700, 500, width=1,
fill="yellow", outline="black")
# ropita
dib.create_polygon(300, 350, 300, 500, 250, 500, 250, 600, 200, 600, 200, 700, 350, 700, 350, 650, 450, 650,
450, 700, 600, 700, 600, 600, 550, 600, 550, 500, 500, 500, 500, 350, 450, 350, 450, 450,
350, 450, 350, 350, width=1, fill="blue", outline="black")
# botonizquierdo
dib.create_polygon(300, 500, 300, 550, 350, 550, 350, 500, width=1, fill="yellow", outline="black")
# botonderecho
dib.create_polygon(450, 500, 450, 550, 500, 550, 500, 500, width=1, fill="yellow", outline="black")
# botaizquierda
dib.create_polygon(150, 700, 150, 750, 100, 750, 100, 800, 300, 800, 300, 700, width=1, fill="brown",
outline="black")
# botaderecha
dib.create_polygon(500, 700, 500, 800, 700, 800, 700, 750, 650, 750, 650, 700, width=1, fill="brown",
outline="black")
elif seleccion == 17:
bat = Canvas(vs, width=280, height=280, bg="blue")
bat.pack(expand=YES, fill=BOTH)
# Mascara
bat.create_polygon(80, 20, 60, 20, 60, 160, 80, 160, 80, 180, 180, 180, 180, 160, 200, 160, 200, 20, 180, 20,
180, 40, 160, 40, 160, 60, 100, 60, 100, 40, 80, 40, 80, 20)
# ojoizquierdo
bat.create_polygon(100, 100, 100, 120, 120, 120, 120, 100, width=1, fill="white", outline="black")
# ojoderecho
bat.create_polygon(140, 100, 140, 120, 160, 120, 160, 100, width=1, fill="white", outline="black")
# boca
bat.create_polygon(80, 140, 80, 160, 180, 160, 180, 140, width=1, fill="pink", outline="black")
# brazos
bat.create_polygon(80, 160, 40, 160, 40, 200, 220, 200, 220, 160, 180, 160, 180, 180, 80, 180, width=1,
fill="gray", outline="black")
# capa
bat.create_polygon(60, 200, 60, 260, 80, 260, 80, 220, 180, 220, 180, 260, 200, 260, 200, 200)
# cinturon
bat.create_polygon(120, 200, 120, 220, 140, 220, 140, 200, width=1, fill="yellow", outline="black")
# piernas
bat.create_polygon(80, 220, 80, 260, 120, 260, 120, 240, 140, 240, 140, 260, 180, 260, 180, 220, width=1,
fill="gray", outline="black")
# restocapa
bat.create_polygon(120, 240, 120, 260, 140, 260, 140, 240)
elif seleccion == 18:
Space = Canvas(vs, width=800, height=500, bg="RED")
Space.pack(expand=YES, fill=BOTH)
Space.create_polygon(250, 50, 200, 50, 200, 100, 250, 100, 250, 150, 200, 150, 200, 200, 150, 200, 150, 250,
100, 250, 100, 400, 150, 400,
150, 300, 200, 300, 200, 450, 350, 450, 350, 400, 250, 400, 250, 350, 500, 350, 500, 400,
400, 400, 400, 450, 550, 450, 550, 300, 600, 300, 600, 400,
650, 400, 650, 250, 600, 250, 600, 200, 550, 200, 550, 150, 500, 150, 500, 100, 550, 100,
550, 50, 450, 50, 450, 150, 300, 150, 300, 50, fill="green", outline="blue", width=6)
Space.create_polygon(250, 200, 250, 250, 300, 250, 300, 200, fill="white", outline="white", width=6)
Space.create_polygon(500, 200, 450, 200, 450, 250, 500, 250, fill="white", outline="white", width=6)
elif seleccion == 19:
canvas = Canvas(vs, width=500, height=800, bg="White")
canvas.pack()
canvas.create_arc(100, 100, 400, 400, start=0, extent=180, fill="green", outline="green")
canvas.create_oval(175, 150, 200, 175, fill="white", outline="white")
canvas.create_oval(300, 150, 325, 175, fill="white", outline="white")
canvas.create_oval(100, 550, 200, 450, fill="green", outline="green")
canvas.create_polygon(100, 260, 100, 500, 150, 550, 350, 550, 400, 500, 400, 260, fill="green", outline="green")
canvas.create_oval(300, 550, 400, 450, fill="green", outline="green")
canvas.create_polygon(160, 550, 160, 625, 220, 625, 220, 550, fill="green", outline="green")
canvas.create_polygon(280, 550, 280, 625, 340, 625, 340, 550, fill="green", outline="green")
canvas.create_oval(160, 600, 220, 650, fill="green", outline="green")
canvas.create_oval(280, 600, 340, 650, fill="green", outline="green")
canvas.create_polygon(30, 275, 30, 450, 90, 450, 90, 275, fill="green", outline="green")
canvas.create_oval(30, 250, 90, 300, fill="green", outline="green")
canvas.create_oval(30, 425, 90, 475, fill="green", outline="green")
canvas.create_polygon(410, 275, 410, 450, 470, 450, 470, 275, fill="green", outline="green")
canvas.create_oval(410, 250, 470, 300, fill="green", outline="green")
canvas.create_oval(410, 425, 470, 475, fill="green", outline="green")
canvas.create_polygon(160, 130,
180, 118,
160, 88,
140, 100, fill="green", outline="green")
canvas.create_oval(141, 85, 163, 110, fill="green", outline="green")
canvas.create_polygon(335, 130,
315, 118,
335, 88,
355, 100, fill="green", outline="green")
canvas.create_oval(354, 85, 332, 110, fill="green", outline="green")
def funcion_main():
vp = Tk()
vp.geometry("300x800+5+5")
vp.configure(bg="black")
vp.title("Poligonos grupo A")
boton1 = Button(vp, text="Perrito", bg="blue", fg="White",
command=lambda: funcion(1, "Programa por Ambrocio Laureano"))
boton1.pack(padx=5, pady=5, fill=X)
boton2 = Button(vp, text="Angry Bird", bg="blue", fg="White",
command=lambda: funcion(2, "Programa por Griselda Maldonado"))
boton2.pack(padx=5, pady=5, fill=X)
boton3 = Button(vp, text="Girasol", bg="blue", fg="White",
command=lambda: funcion(3, "Programa por Griselda Maldonado"))
boton3.pack(padx=5, pady=5, fill=X)
boton4 = Button(vp, text="Hongo", bg="blue", fg="White",
command=lambda: funcion(4, "Programa por Griselda Maldonado"))
boton4.pack(padx=5, pady=5, fill=X)
boton5 = Button(vp, text="Paisaje", bg="blue", fg="White",
command=lambda: funcion(5, "Programa por Manuel Ramirez"))
boton5.pack(padx=5, pady=5, fill=X)
boton6 = Button(vp, text="Venom", bg="blue", fg="White",
command=lambda: funcion(6, "Programa por Livan Sanchez"))
boton6.pack(padx=5, pady=5, fill=X)
boton7 = Button(vp, text="Seta", bg="blue", fg="White",
command=lambda: funcion(7, "Programa por Carolina Sauceda"))
boton7.pack(padx=5, pady=5, fill=X)
boton8 = Button(vp, text="Rombo", bg="blue", fg="White",
command=lambda: funcion(8, "Programa por Carlos Olvera"))
boton8.pack(padx=5, pady=5, fill=X)
boton9 = Button(vp, text="Goku", bg="blue", fg="White",
command=lambda: funcion(9, "Programa por Santiago Lopez"))
boton9.pack(padx=5, pady=5, fill=X)
boton10 = Button(vp, text="Pentagono", bg="blue", fg="White",
command=lambda: funcion(10, "Programa por Alondra Adamary"))
boton10.pack(padx=5, pady=5, fill=X)
boton11 = Button(vp, text="Cuadrilatero", bg="blue", fg="White",
command=lambda: funcion(11, "Programa por Rocio Mahe"))
boton11.pack(padx=5, pady=5, fill=X)
boton12 = Button(vp, text="Flor", bg="blue", fg="White",
command=lambda: funcion(12, "Programa por Lyvan Lumbreras"))
boton12.pack(padx=5, pady=5, fill=X)
boton13 = Button(vp, text="Fantasma", bg="blue", fg="White",
command=lambda: funcion(13, "Programa por Fernando Veliz"))
boton13.pack(padx=5, pady=5, fill=X)
boton14 = Button(vp, text="Escudo", bg="blue", fg="White",
command=lambda: funcion(14, "Programa por Jesus Uribe"))
boton14.pack(padx=5, pady=5, fill=X)
boton15 = Button(vp, text="Carita", bg="blue", fg="White",
command=lambda: funcion(15, "Programa por Diana Lucia"))
boton15.pack(padx=5, pady=5, fill=X)
boton16 = Button(vp, text="Mario Bros", bg="blue", fg="White",
command=lambda: funcion(16, "Programa por Alejandro Echavarria"))
boton16.pack(padx=5, pady=5, fill=X)
boton17 = Button(vp, text="Batman", bg="blue", fg="White",
command=lambda: funcion(17, "Programa por Alejandro Echavarria"))
boton17.pack(padx=5, pady=5, fill=X)
boton18 = Button(vp, text="Arcade", bg="blue", fg="White",
command=lambda: funcion(18, "Programa por Jaziel Martinez"))
boton18.pack(padx=5, pady=5, fill=X)
boton19 = Button(vp, text="Android", bg="blue", fg="White",
command=lambda: funcion(19, "Programa por Ivan Gutierrez"))
boton19.pack(padx=5, pady=5, fill=X)
vp.mainloop()
funcion_main()

lunes, 7 de octubre de 2019

Aplicacion en Mongo venta Boletos

from Tkinter import *
import tkMessageBox
from tkMessageBox import *
from pymongo import MongoClient
from Tkinter import OptionMenu
from datetime import datetime
global total, boletos, area, fecha
#VENTANA CON BANNERS
ventana = Tk()
ventana.title("Venta de Boletos")
ventana = Canvas(width = 500, height = 630, bg = 'black')
ventana.pack(expand = YES, fill = BOTH)
banner1 = PhotoImage(file = 'C:/programas/21p.gif')
ventana.create_image(10, 10, image = banner1, anchor = NW)
banner2 = PhotoImage(file = 'C:/programas/21pb.gif')
ventana.create_image(5, 520, image = banner2, anchor = NW)
#AREA A ESCOGER
var = StringVar(ventana)
var.set("Eliga un area")
etiqueta_area = Label(ventana, text='Area: ',background="yellow3",foreground="black",font=('Arial',10)).place(x=120, y=250)
ent_area = OptionMenu(ventana, var, "Pista General", "Segundo Piso", "Tercer Piso")
ent_area.config(background="yellow3",foreground="black")
ent_area.place(x=290, y=250)
#CANTIDAD DE BOELTOS
et1 = Label(ventana, text="Cantidad de boletos",background="yellow3",foreground="black",font=('Arial',10)).place(x=80, y=320)
arr1 = [1, 2, 3, 4, 5, 6, 7]
cantidad = StringVar()
s1 = Spinbox(ventana, textvariable=cantidad, values=arr1,background="yellow3",foreground="black").place(x=280, y=320)
#MOSTRAR MAPA DEL EVENTO
def mostrarmapa():
mapa= Toplevel()
mapa.title("Mapa del Evento")
map = PhotoImage(file='C:/programas/mapa.gif')
mostrar = Label(mapa, image=map)
mostrar.pack()
mapa.mainloop()
#CALCULAR TOTAL A PAGAR
def comprar():
area = str(var.get())
boletos = int(cantidad.get())
fecha = datetime.now()
if area=="Pista General" and boletos<=4:
total=boletos*1900
area=1900
tkMessageBox.showinfo("Total", cantidad.get()+" boletos para Pista General, su total es de: " + str(total))
print area
print boletos
print total
print fecha
elif area=="Pista General" and boletos>4:
showerror("Error", "No se permite adquirir mas de 4 boletos para esta area")
elif area=="Segundo Piso" and boletos>0:
total = boletos * 1500
area=1500
tkMessageBox.showinfo("Total", cantidad.get()+" boletos para Segundo Piso, su total es de: " + str(total))
print area
print boletos
print total
print fecha
elif area=="Tercer Piso" and boletos>0:
total = boletos * 1200
area=1200
tkMessageBox.showinfo("Total", cantidad.get()+" boletos para Tercer Piso, su total es de: " + str(total))
print area
print boletos
print total
print fecha
conexion(area, boletos, total, fecha)
def conexion(area, boletos, total, fecha):
client = MongoClient('localhost', 27017)
db = client['Boletos']
document = {'Precio de Area': area, 'Cantidad de Boletos': boletos, 'Total a Pagar': total, 'Fecha de Compra': fecha}
_id = db['Boletos_Comprados'].insert(document)
def infoboletos():
datos = Toplevel(bg = 'black')
datos.title("Boletos Vendidos")
datos.geometry('520x400')
banner = PhotoImage(file='C:/programas/21pb.gif')
mostrar = Label(datos, image=banner, background="black")
mostrar.place(x=10,y=0)
et1 = Label(datos, text="Informacion de Boletos Vendidos", background="yellow3", foreground="black",font=('Arial',19)).place(x=70, y=130)
b4 = Button(datos, text='Datos de Boletos Comprados', background="yellow3", foreground="black", command=boletoscomprados,font=('Arial', 10)).place(x=170, y=200)
b5 = Button(datos, text='Numero de Boletos Comprados', background="yellow3", foreground="black", command=contarboletoscomprados,font=('Arial', 10)).place(x=160, y=250)
b6 = Button(datos, text='Boletos Comprados por Area', background="yellow3", foreground="black",command=boletoscompradosarea, font=('Arial', 10)).place(x=170, y=300)
datos.mainloop()
def boletoscomprados():
client = MongoClient('localhost', 27017)
db = client['Boletos']
coleccion = db['Boletos_Comprados'].find()
for x in coleccion:
print (x)
print " "
def contarboletoscomprados():
client = MongoClient('localhost', 27017)
db = client['Boletos']
coleccion = db['Boletos_Comprados']
print ('Candtidad de Boeltos Comprados: ', db['Boletos_Comprados'].count_documents({}))
print " "
def boletoscompradosarea():
client = MongoClient('localhost', 27017)
db = client['Boletos']
coleccion = db['Boletos_Comprados']
for datos in coleccion.aggregate([{"$unwind": "$Precio de Area"},{"$group":{"_id":"$Precio de Area","count":{"$sum":1}}}]):
print("%s: %d" % (datos["_id"],datos["count"]))
print " "
#BOTONES
b1=Button(ventana, text='Mostrar mapa',background="yellow3",foreground="black", command=mostrarmapa,font=('Arial',10)).place(x=170, y=400)
b2=Button(ventana, text='Pagar', background="yellow3",foreground="black", command=comprar,font=('Arial',10)).place(x=275, y=400)
b3=Button(ventana, text='Informacion de Boletos Comprados', background="yellow3",foreground="black", command=infoboletos,font=('Arial',10)).place(x=140, y=450)
ventana.mainloop()

Variables en un Entry para que se guarden en Mongo DB

from Tkinter import *
ventana = Tk()
ventana.geometry('500x500')
ventana.title("Forma de registro")
label_0 = Label(ventana, text="forma de registro",width=20,font=("bold", 20))
label_0.place(x=90,y=53)
label_1 = Label(ventana, text="Nombre_Completo",width=20,font=("bold", 10))
label_1.place(x=80,y=130)
nombre = ""
entry = Entry(ventana, width=50, textvariable= nombre)
entry.place(x=240,y=130)
print(entry.get())
#entry_1 = Entry(ventana)
#entry_1.place(x=240,y=130)
label_2 = Label(ventana, text="Correo",width=20,font=("bold", 10))
label_2.place(x=68,y=180)
entry_2 = Entry(ventana)
entry_2.place(x=240,y=180)
label_3 = Label(ventana, text="Genero",width=20,font=("bold", 10))
label_3.place(x=70,y=230)
var = IntVar()
Radiobutton(ventana, text="Hombre",padx = 5, variable=var, value=1).place(x=235,y=230)
Radiobutton(ventana, text="mujer",padx = 20, variable=var, value=2).place(x=290,y=230)
label_4 = Label(ventana, text="pais",width=20,font=("bold", 10))
label_4.place(x=70,y=280)
list1 = ['matamoros','reynosa'];
c=StringVar()
droplist=OptionMenu(ventana, c, *list1)
droplist.config(width=15)
c.set('selecciona_tu_pais')
droplist.place(x=240,y=280)
label_4 = Label(ventana, text="programacion",width=20,font=("bold", 10))
label_4.place(x=85,y=330)
var1 = IntVar()
Checkbutton(ventana, text="java", variable=var1).place(x=235,y=330)
var2 = IntVar()
Checkbutton(ventana, text="python", variable=var2).place(x=290,y=330)
Button(ventana, text='Submit',width=20,bg='brown',fg='white').place(x=180,y=380)
ventana.mainloop()
view raw entrymongo.py hosted with ❤ by GitHub